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Rapportera problem med översättningen
AMD R9 390
16GB ddr3 at 1600MHz
Radeon-Driver 16.10.3
Display Resolution: 1080p
Ultra preset
60fps average 30min
Unoffical patch
Windows 10
GPU - EVGA 1070 FTW
Memory - 8 gigs of DDR3
Driver - 375.70
Settings - Ultra, Max view distance, No AA
Resolution - 2715x1527 DSR (1080p)
OS - Windows 10
Mods
{Unofficial Patch
FrostFall
Wet and Cold
Various 2k-4k textures
OpenCity
SkyUI 2.2}
Averge FPS 60
Minimum FPS 50 dips (rare)
16GB 2400Mhz DDR3 Ram
G1 Gaming Xtreme GTX980ti 6GB (Small Overclock to 1417Mhz Boost - using 369.09 Drivers)
installed on a 1TB Samsung 850 Evo SSD
Windows 10 Pro
Ultra settings - Maxxed - 3840x2160 (4K)
Minimum 49.1 FPS Outside Average 50 FPS
Constant 60 FPS without dips inside structures and Cities.
Using MSI Afterburner +RivaTuner On screen display for GPU Usage + Temp / CPU Usage + Temp / Ram usage and FPS. Screenshots on profile as evidence.
I use Rivatuner that comes as a part of MSI afterburner, but I suppose good old Fraps also works.
In my case I'm using Both Nvidia's overlay and steam overlay for measuring purposes.
GPU - MSI 980ti 6 GB
RAM - 16 GB 1600 MHZ
GPU driver - newest Nvidia driver
In-game settings - High preset with no alterations
No mods
Windows 10 with latest updates
Screen set to 60 FPS
Average FPS: Around 60 but with lots of microstutters
NIVIDIA GeForce GTX 960M
16GB DDR4
Windows 10 64bit
50-60fps on average.
The game runs great, I just have a problem with the textures on npc's and the trees that would flicker like hell and im not quite sure what the problem is?
Totally forgot display Resolution, please put that in there as well :D
Yeah I saw that when I first read the OP.
GTX 680 2gb
4 Sticks, 24gb
1920x1080
375.70
High Shadows, Medium God Rays, everything else Maxed/Highest
Mostly 60fps. Can drop down as low as 45 in parts of the riften forest. This can be avoided by disabling the god rays though.
Only Mod currently is a health regen disabler, so effectively nothing.
GTX 970m 3GB
16GB 1600Mhz DDR3
1920x1080
I have Open Cities, the unofficial patch, and Cutting Room Floor.
All settings set to ultra, 16x texture filtering in Nvidia profile, using windowed borderless and a custom dxgi which handles framerate (disabled in game settings) and texture caching.
50-60fps with an average of 55. No stuttering, no tearing, and no input lag.
With vsync completely off I get 82fps so I don't know what's going on there.
GTX 1070
8GB RAM
Windows 7 64bit
Ultra settings
A few mods like open cities and enhanced distanse terrain.
60fps inside, 30 outside. Completely trash game.