Last Dream: World Unknown

Last Dream: World Unknown

View Stats:
Quick question about scaling
Sorry if this is already out there, Whats the level that scaling stops or starts with an imported file? Can it be diabled? Monster stats are always scaled to your start/imported level not your current level right?
< >
Showing 1-3 of 3 comments
The Dark Crab Mar 9, 2018 @ 7:49pm 
Scaling can be diabled. As for when it stops or begins I think it begins immediately. I'm not entirely certain because in my playthrough I was very overpowered from grinding and op equipment from the first game but by the endgame I did notice that enemies were VERY hard. Especially the optional bosses.
josephdw106 Mar 10, 2018 @ 5:23am 
on the other hand though many of the bosses induce bleeding which is hard to counter even if you don't scale the enemies. i for instance chose not to scale and ya several bosses are giving me a headache due to stacking bleeds. my saving grace has been just to outlive their MP bar then i can finally knock them down once they can't bleed me any more. heck the HP they carry is quite a bit if you don't scale enemies! it is good to know you can disable scaling when needed!
Mike Mar 13, 2018 @ 8:51pm 
I've copied below the complete and accurate explanation of how enemy scaling works in LD:WU, taken directly from an email sent to me by LD:WU developer Andrew. Essentially, first any adjustments to enemy "base" stats (which are the stats on Hard game difficulty) due to game difficulty (Very Easy, Easy, Normal, Hard, Very Hard, or Legendary) are applied to enemy stats; see page 16 of the Strategy Guide for details. Then, if the "Scale Enemies" option is chosen at the start of the game, additional bonuses based on your party's average initial level are added to those enemy stats to produce the final enemy stats found in game.


The "Scale Enemies" option at the beginning of the game works by incrementing enemy levels by the difference between your party's average initial level and our preset standards for each difficulty. So if you import a party at an average level of 100 on Normal, then the delta between your party and the preset standard for that difficulty is 40 levels. The enemies will therefore will be set at level 41. Each enemy level corresponds to an increase in most attributes according to the following formulas:

HP_BONUS = 50*LVL

MP_BONUS = 25*LVL

ATK, DEF, INT, MGD, AGI, AND PRE BONUS = 2*LVL

Therefore, if an enemy has an initial ATK of 100 but due to using the "Scale Enemies" option is set to LVL 41, then they would have:

ATK = 100 + 2*40 = 180

The difficulty modifier is handled first and then the level bonuses are applied. As an example, imagine an enemy with ATK = 100 on Hard difficulty. The player chooses Legendary difficulty for a 225% multiplier. At the same time, imagine that you are importing a party that is 35 levels higher than the preset level for that difficulty (LVL 100).

Base ATK = 100

ATK after Difficulty Multiplier = 225

Final ATK after LVL Bonus = 295
Last edited by Mike; Mar 13, 2018 @ 8:53pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50