Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The "Scale Enemies" option at the beginning of the game works by incrementing enemy levels by the difference between your party's average initial level and our preset standards for each difficulty. So if you import a party at an average level of 100 on Normal, then the delta between your party and the preset standard for that difficulty is 40 levels. The enemies will therefore will be set at level 41. Each enemy level corresponds to an increase in most attributes according to the following formulas:
HP_BONUS = 50*LVL
MP_BONUS = 25*LVL
ATK, DEF, INT, MGD, AGI, AND PRE BONUS = 2*LVL
Therefore, if an enemy has an initial ATK of 100 but due to using the "Scale Enemies" option is set to LVL 41, then they would have:
ATK = 100 + 2*40 = 180
The difficulty modifier is handled first and then the level bonuses are applied. As an example, imagine an enemy with ATK = 100 on Hard difficulty. The player chooses Legendary difficulty for a 225% multiplier. At the same time, imagine that you are importing a party that is 35 levels higher than the preset level for that difficulty (LVL 100).
Base ATK = 100
ATK after Difficulty Multiplier = 225
Final ATK after LVL Bonus = 295