Team Fortress 2
VR Aim modes carrying over into regular mode?
I just received my Oculus Rift dev kit and briefly tested out TF2 yesterday. Today, I booted in normal mode to check out the update and play normally, but it seems like the unique aim modes from VRmode are carrying over into my normal mode somehow. For example, I can look down at my body with the mouse and not see my character holding certain weapons unless I look down, and aiming is very different. However, I'm not running the game in VR mode... Any idea what's going on and how I can fix it?
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Type this to fix it
v

cl_first_person_uses_world_model
Moare 12 juil. 2013 à 12h07 
Thanks for the help, unfortunately I just tried and it didn't do anything. =/
Moare 12 juil. 2013 à 14h11 
Aha, I have to switch cl_first_person_uses_world_model = 0

cl_first_person_uses_world_model = 1 turns on the weird first person mode
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Posté le 10 juil. 2013 à 18h34
Messages : 3