Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Scout, I'd argue the boston basher + Winger.
but i say this combination is terrible
overdose + quick-fix + bonesaw
the the overdose works better to preserve uber that is hard to obtain, like uber from the stock medigun or even from the kritz, but the QF uber comes so quickly is not even worth it, also the advantage from the overdose is kind of pointless with the QF since you could always pocket classes that are able to move fast, like charging demos or scouts
i thought the vaccinator might also work for this, but the overdose bonus is more noticeable with it
Medic = Syringe Gun + Quick Fix + Bonesaw
Medic: Blutsauger, Quick-Fix, Vita-Saw
Blutsauger, Quick Fix, and stock bonesaw for Medic.
Baby Face's Blaster, Winger, and Atomizer for Scout.