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报告翻译问题
A Spy is more effective the less the enemy team knows how to play, but without coordination a Spy can still perform relatively well. I'm not sure how you play, but some Spies choose a certain Watch, Knife and Disguise, and just stick with it through the whole game; that's asking to get yourself shut down by a good player, even if you rotate the Disguise, because they know exactly how you can react. If you're a predictable Spy, you're dead against a decent player.
Once they fix the hit detection you can complain about backstabs not registering; I'm tired of a Spy who's playing on a toaster stabbing me in the face, which somehow registers as a backstab due to his lag, and he earns a kill he shouldn't have. It works both for, and against, you at the moment, in a manner I think everyone supports fixing.
It make him harder to hit unless the enemy starts spamming.
I have no words for you...
You know you could only engage enemies when they're distracted and you could also you know use your gun.
If a team got screwed over by an enemy spy, then they are not competent.
You don't need to get screwed over by solely the Spy; sap a Sentry as an Uber is coming, nail their Sniper while he's trying to pick off your allies or cause enemies to chase you, diverting them from their primary objective. The Spy is only based on luck if you have no skill and play against a team using the same weapons over, and over, and over; half of your arguments show lack of skill, while you also fail to take advantage of distracted individuals to secure kills, which is exactly what you should be doing.
No amount of experience can prevent what you said, but when you get yourself into those situations it's generally due to a lack of skill, barring getting checking by every player, since that's just common sense; the Spy isn't always viable, but if you're forcing yourself to play him then I can understand where you're coming from. Paranoia is a part of Spy gameplay, and if you continue to adopt the same habits players will adapt to destroy you, while if you switch off Spy and assume another class you may very well make other players waste time searching for you when you cannot be found.
Or maybe you should just read and look some experienced spy player.
Also what Octavia has said.
Aim training, disguise training, how to instant deal with engineers etc etc.
All your ideas to buff the Spy would kill and make him totally overpowered.
So is for Sniper
So is for Engineer
So is for Heavy
So is for Demoman
So is for Pyro
So is for Soldier
So is for Scout
Duh.
Every class in TF2 has it's own role and the Spy is definitely not a class meant for direct combat. It's pretty obvious that if a Spy goes face to face against a Soldier, for example, and both players are at a similar skill level, the Soldier will probably win.
The Spy is meant to stall, to destabilize and to break defenses from the inside when a push isn't working. He's absolutely balanced for that. Complaining that he can't do everything you want and that if a good player sees you, you're dead, is probably because your playstyle just isn't suited for the Spy.