Team Fortress 2 > Discussioni generali > Dettagli della discussione
Pyrophobia 13 dic 2013, ore 8:08
Next MVM update
For the next MVM update they should give spy and sniper some better upgrades.
Ultima modifica da Pyrophobia; 14 dic 2013, ore 17:23
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Noobus 13 dic 2013, ore 8:11 
Well I feel like what they did with the Medic made it an actual playable class , don't get me wrong in thinking i'm saying the spy OR the sniper aren't playable but unless the person is "good" then those 2 class's seem to be slightly worthless. Let's hope.
HomeRnDrby1 13 dic 2013, ore 8:14 
Spy needs a buff in MvM in regards to sappers and his cloaks badly needing some upgrade potential. Sniper is just fine - it's just the majority of players just... can't click on heads.
Kitchen 13 dic 2013, ore 8:15 
Well, the explosive headshot makes the sniper pretty deadly, and the slowdown jarate really helps out. IMO the sniper is fine, he has his role on the team and a good sniper can completely decimate, but the spy is kinda lacking in ability
Fishiest Fish Hat Pyro 13 dic 2013, ore 8:15 
I've yet to find a game where I can sap 10 bots at once.
Fishiest Fish Hat Pyro 13 dic 2013, ore 8:16 
Messaggio originale di Kitchen:
Well, the explosive headshot makes the sniper pretty deadly, and the slowdown jarate really helps out. IMO the sniper is fine, he has his role on the team and a good sniper can completely decimate, but the spy is kinda lacking in ability


PLUS a proper Sniper is anti-tank.
Frenge 13 dic 2013, ore 8:17 
Sniper is fine, he just has a slightly higher minimum aiming skill level. The spy is mostly fine, but an upgrade for finding money (maybe seeing money through walls? He's a spy, after all. *spies on money*) and a sapper recharge rate upgrade would be useful. Then he'll be completely fine.
Kitchen 13 dic 2013, ore 8:23 
Messaggio originale di Frenge:
Sniper is fine, he just has a slightly higher minimum aiming skill level. The spy is mostly fine, but an upgrade for finding money (maybe seeing money through walls? He's a spy, after all. *spies on money*) and a sapper recharge rate upgrade would be useful. Then he'll be completely fine.
Seeing money through walls or being able to upgrade the "cash grab" area and have it like the scout where it's magnetized to you could be useful. Otherwise unless you have a pro spy (and the team knowing they'll need to pick up some), you'l always be missing some money at the end of the round.
Ultima modifica da Kitchen; 13 dic 2013, ore 8:24
Ribbon 13 dic 2013, ore 8:28 
The sniper is fine as is, if you have half decent aim and explosive headshots, you can clean up quite a few stragglers solo while everyone else focuses on the tank or giant.

But the spy...eggh. Maybe some extra money grabbing range/seeing money clearly and some Sapper Regen rate would be good.

Then again, I don't play either of these two in mvm, my aim as sniper sucks and I just suck at spy qq.
lexilogo 13 dic 2013, ore 8:37 
Hmm. Perhaps spies should be able to upgrade cloak so they can unlock/cloak faster and even instantly, and/or the ability to hide behind enemies. Or even the ability to decrease the 'behind-ness' needed for a backstab?
Clawz161 13 dic 2013, ore 8:39 
dude? are you butthurt about something? the classes are fine
λ.w.t1998 (Playing Sm4sh U) 13 dic 2013, ore 8:41 
Spy could probably have the ability to get over heal from money and have a larger radius like Scout does. At least that way people won't deny Spies the second someone joins as a Spy without giving them a chance. As for the Sniper, he's perfectly fine as long as you can get headshots
Ultima modifica da λ.w.t1998 (Playing Sm4sh U); 13 dic 2013, ore 8:41
Kitchen 13 dic 2013, ore 8:42 
Messaggio originale di †VC† clawz161:
dude? are you butthurt about something? the classes are fine

Like to see you get an A+ playing spy, if so, congrats and you proved me wrong
HomeRnDrby1 13 dic 2013, ore 8:46 
Messaggio originale di †VC† clawz161:
dude? are you butthurt about something? the classes are fine
Most of the classes are fine, but Spy needs something that makes him stand out beyond anti-giant and light support roles. Right now it's all about his knife and sapper, his watches are in dire need of some upgrades - especially the dead ringer, which sees a lot of use.
Pyrophobia 13 dic 2013, ore 9:03 
Messaggio originale di †VC† clawz161:
dude? are you butthurt about something? the classes are fine
I'm not butthurt about anything. I just think that both of these class need something to make them alittle better. Like, an upgrade that will turn engineer bot sentries against them when sapped.
Jolly Nano Virus (Bandito) 13 dic 2013, ore 9:25 
Huntsman snipers, those are good.
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Data di pubblicazione: 13 dic 2013, ore 8:08
Messaggi: 32