Team Fortress 2
[FIXED] SPY NERFS EVERYWHERE, DEMO BUFFS!!!? WHAT THE ****!
As it happens, all of the problems were fixed. Thanks Valve!
Отредактировано revolver toast; 31 окт. 2014 г. в 0:05
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Сообщения 115 из 26
352 Pain Trains (Заблокирован) 30 окт. 2014 г. в 14:09 
Автор сообщения: Toast
Medics with the solem vow and spies can see enemy spies, that are cloaked (WITH ALL WATCHES). They can do this by tracking the new health bar from the new hud. Apparently this works if you have seen the spy uncloaked earlier in your current life..?
That's a bug.

Medics with the solem vow and spies can see a disguised spy's actual health, and not his disguised victim's health. This is again through the new health bar from the new hud.
Again, that's a bug.

As any class but the spy and medics with the solem vow, you can be 100 % certain if someone is a spy or not. This is because those other classes can only see friendlies health, however this is not considered with the new health bars. This means that friendly disguised spies' health bar will NOT show to enemies, thus making the enemy 100 % certain of him being on the other team, because if it were to be a normal team member, he would be able to see his health.
And yet again, that's a bug.

The spy-cicle has been "ninja-nerfed" to oblivion. You can now only take 1 fire damage, will still being safe from fire. This means that if you're hit with the spy-cicle out 2 or more times, you will catch on fire and take the afterburn damage.
Definitely a bug.
Welcome, foolish mortals, to Bug Fortress 2!


Like fix all of them its unfair for any spy.
Let's hope that these bugs decrease the average number of Spies per matches.
Now all we need is a huge nerf for Sniper, like no headshots and then 2fort would be a much better place.
They just compeltly broke the spy-cicle to oblivion
I'm pretty sure that everything you've mentioned is unintentional and Valve will patch it ASAP.
Автор сообщения: Pyraax
Let's hope that these bugs decrease the average number of Spies per matches.
Now all we need is a huge nerf for Sniper, like no headshots and then 2fort would be a much better place.

Wouldn't it be nice if they made a map like 2fort3 (Two forts Version Three, because of the TFC one the terrible one they have now and then this is the third) and actually balanced it for the game we're playing, and not an old one that they purposley made different.

Also I really hope they fix everything the OP mentioned, I'm actually okay with the GL buffs because I'm a weirdo who likes to toss a few pipes down range, and just spam stickies if I'm low and health and need to stall a choke point.

TL;DR

Volvo pl0x fix ur hud nut funE bud
Отредактировано Amsel :D; 30 окт. 2014 г. в 16:44
Автор сообщения: Amsel :D
Автор сообщения: Pyraax
Let's hope that these bugs decrease the average number of Spies per matches.
Now all we need is a huge nerf for Sniper, like no headshots and then 2fort would be a much better place.

Wouldn't it be nice if they made a map like 2fort3 (Two forts Version Three, because of the TFC one the terrible one they have now and then this is the third) and actually balanced it for the game we're playing, and not an old one that they purposley made different.

Also I really hope they fix everything the OP mentioned, I'm actually okay with the GL buffs because I'm a weirdo who likes to toss a few pipes down range, and just spam stickies if I'm low and health and new to stall a choke point.

TL;DR

Volvo pl0x fix ur hud nut funE bud

You don't need a TL:DR section for a post that is 3 short paragraphs long...

2Fort shouldn't even exist, it ties with rd_asteroid for the worst map designs ever.
Zomgz Dis guy so rite Volvo pls make spey have 200 health and unwimimited invis plorx? allso his nife isnt powerfl enuf, mak it a 1 ht kil
Автор сообщения: Flep
Zomgz Dis guy so rite Volvo pls make spey have 200 health and unwimimited invis plorx? allso his nife isnt powerfl enuf, mak it a 1 ht kil

i no rite? tehy dunt undurstend hao cumplox dis scram fartress evant is.

ulso whay kent sphay atek wen he invisabull
Автор сообщения: Amsel :D
Автор сообщения: Flep
Zomgz Dis guy so rite Volvo pls make spey have 200 health and unwimimited invis plorx? allso his nife isnt powerfl enuf, mak it a 1 ht kil

i no rite? tehy dunt undurstend hao cumplox dis scram fartress evant is.

ulso whay kent sphay atek wen he invisabull
Ys an he dont unclook
Goddamn you Merasmus, stop using your petty magic to change shit and fix this super low intentive feature!
Отредактировано Dead; 30 окт. 2014 г. в 16:54
I thought grenade launchers aren't supposed to have damage fall-off in the first place?
Автор сообщения: Luke Hammerwatcher
Goddamn you Merasmus, stop using your petty magic to change shit and fix this super low intentive feature!
Yes sir!

Автор сообщения: Black Market Healer
I thought grenade launchers aren't supposed to have damage fall-off in the first place?
Main feautre of the demoman. No damage fall off on weapons, discouting explosive fall off and rollers.
Nades never had falloff, they just had damage spread. The good part: stock grenades now do a fixed 112 on nospread servers ( almost all public servers are not nospread), which is the same damage as a nospread rocket at point blank. The bad: on servers with damage spread (aka the vast majority of public servers), the stock GL now deals up to 128(!) damage, and the loch up to 152(!!!!!!!!!). What the hell was valve thinking?
Отредактировано boolean; 30 окт. 2014 г. в 18:04
Автор сообщения: Flep
Zomgz Dis guy so rite Volvo pls make spey have 200 health and unwimimited invis plorx? allso his nife isnt powerfl enuf, mak it a 1 ht kil
its called the conivers kunai and the cloak and dagger
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Дата создания: 30 окт. 2014 г. в 14:05
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