Team Fortress 2
The Sticky Launcher is Magic (Not a Nerfing Thread)
You know I've always noticed how little the Sticky Launcher made sense. You reload it not by putting more stickies in, but by moving a lever on the side of it back and forth. I guess that just magically creates more stickies. I guess the green thing on the bottom of it is supposed to be a container but it definitely couldn't hold all 30 or so of them. I think the SL would make a bit more sense if after you use 8 stickies the reload changes to you putting in a new container of 8 more stickies.
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Reminds of that star trek episode where Kirk explained that the replicators aboard his ship could change any matter, including air, into food, diamonds, or whatever he needed.
Mayo (Bandito) 17 feb 2014, ore 18:17 
Now you're thinking with portals

:p2orange::sticky::sticky::sticky::sticky::sticky::sticky::sticky::sticky::p2blue:
Ultima modifica da Mayo; 17 feb 2014, ore 18:17
Well, one theroy I read suggested that the bombs were in a sort of "deflated" state that took up much less room. Cocking the launcher would trigger the inflation of the bomb's body. Similar to the bombs from that helicopter in Half Life 2.
Jarate causes an acceleration of skin decay. Thus a weakening of the bone structure and a reason why you die faster.
Ultima modifica da 1bean234; 18 feb 2014, ore 2:02
magic op volvo pls narf
There's obviously a mini factory inside with tiny workers
Ultima modifica da slood; 18 feb 2014, ore 2:07
Ultima modifica da Conga Lyne; 18 feb 2014, ore 2:23
Mayo (Bandito) 18 feb 2014, ore 2:36 
Messaggio originale di 1bean234:
Jarate causes an acceleration of skin decay. Thus a weakening of the bone structure and a reason why you die faster.
No
Sniper's insides are resistant to sulfuric acid and his kidnies extracts all the sulfuric acid contained in his coffees
Scattergun?
Mayo (Bandito) 18 feb 2014, ore 2:53 
Messaggio originale di FayBee:
Scattergun?
Shells come out
None go in
Enforcer uses magnets to reload and all scout does for the Lugermorph is slapping the bottom of the gun
Ultima modifica da Mayo; 18 feb 2014, ore 2:53
Messaggio originale di Flippy:
Messaggio originale di FayBee:
Scattergun?
Shells come out
None go in
Enforcer uses magnets to reload and all scout does for the Lugermorph is slapping the bottom of the gun

Lugermorph was due to Valve not bothering to give the model a clip, which I downloaded a fix for and it now makes sense. As for the Scattergun, it makes just as little sense as the sticky launcher.
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Data di pubblicazione: 17 feb 2014, ore 18:14
Messaggi: 11