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For instance, my first character is going to be a sniper, so I did:
S- 1
P- 8 (For the Sniper and Rifleman perks)
E- 1
C- 10 (Because reasons)
I- 5
A- 2
L- 1
The basic philosophy here is to put eight points into the SPECIAL that affects your prefered weapon, and spread the rest out among other things you want.
So, if you want the Mysterious Stranger and more damage resistance then I'd recommend:
S- 1
P- 8 (Or whatever weapon type you're using)
E- 7 (For good DR and helpful perks)
C- 1
I- 5 (For good EXP gain)
A- 2 (For the Commando Perk to use automatic guns, unless you aren't using guns)
L- 4 (For Mysterious Stranger)
This character should be a good all-round fighter, but might suffer when it comes to speech and carry weight. So, watch out for that.
Really, you just need to play the game and find the SPECIAL build that suits you.
Alright thanks. I plan on using Semi-Auto rifles like the All American from Fallout:NV. Thanks for suggesting something. I'll be sure to keep it in mind! :D
No problem, have fun with whatever you choose.
Perception - pretty awesome - accuracy, vats accuracy, enemy detection, location detection, good perks
Endurance - pretty much ultra useless... 5 hp per point... you gain 5 on levelup anyway. no great perks... only advisable if your bad at the game
Charisma - pretty awesome... in the mid to late game... kinda useless early. Perks revolve around settlements and companions... neither of which will be in large supply until later
Intelligence - pretty awesome... 5% exp gain on quests and kills per point... with no level cap that is huge. Coupled with great energy weapon perks and hacking its a must
Agility - pretty awesome... 10 ap per point, lots of good damage perks and ap bonus perks... allows stealth crits and better sprinting
Luck - pretty good... but not until end game... % gains on finding things doesn't really matter until the things you could find are good anyway...
Thus
Start
1 s
8 p
1 e
1 c
8 i
8 a
1 l
mid
1 s
8 p
1 e
4-6 c
8 i
8 a
4-6 l
late
1 s
8 p
1 e
6-8 c
8 i
8 a
6-8 l
postgame
8's or better on all
Str: 1
Per: 4 (weaponsmith perk)
End: 3 (lifegiver perk, extra htps)
Cha: 6 (local leader for settlements)
Int: 6 (science! for advanced mod crafting)
Agi: 5 (action boy- more vats points + faster regen)
Luck: 3