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that makes the world a better place.
and yes. dual wielding and ogres are being worked on.
Recently the devs have made progress on: improved attack animations, improved transitions between movements, improved footwork (less swaying/drunk appearance), improved parrying/blocking, added new skills (including dual wielding), ogres, dyes and other new equipment to the arena mode, additional game music/tracks, further development on the dialogue mechanics, thaumaturgy mechanics, graphical improvements to the engine... those are just some of the things I can think of off the top of my head. However, not all of this will be in the next patch but most of the arena related stuff will be.
A patch is close to being ready for pre-testing and usually about a week after that is when it goes live on Steam. The devs tend to avoid giving specific dates because they are only rough estimates which may be off by a day or several months (depending on how things go and what unexpected issues arise). The development is going well and they're making significant progress in many areas :).
Exactly what I was looking for!
Thank you
We are very appreciative of you sharing this information with us.
dl.baremettle.com/Jul23StSm.mp4
For the record, we weren't actually planning on doing any work on animation with this update, but when we added dual wield and ogres the animation system just couldn't keep up. It's unintentionally turned into the biggest animation system and asset update yet.
Wow the animations have come quite a long way even between last update and this one. Those overheads man, wow they look great. I don't see how people can say that looks like drunken movement....
You guys should post more stuff like this. Every little bit of PR helps, keeps people interested and excited.
That music... It's so Good!