安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
For me the game desynched. The partner cannot use subweapons and shield aiming inverses, which completely nerfs player 2's ability to contribute to fighting and some puzzles that require a grenade launcher require some trick work to pass since the host wont see the partner's actions properly.
So you are saying, "Co Op isn't broken but i cannot figure out how to configure a firewall".
EDIT: We found a final fix that actually worked. Raising the MTU inside my router's config to 1492 solved the issues we were having hosting games in both LCGOL and Worms Reloaded. I don't understand why having my friend disable his firewall worked the first time or why it wouldn't work after that, but now everything works with the firewall fully functional.