Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Edit: at least at Hard/Very Hard difficulty
Or you just recruit an arty. When you have better range, he attacks you everytime, doesn't matter, who is the attacker or defender.
Apparently, CA has hired another AI programmer for their next game "Total War: Warhammer".
They'll forget about hill camping instantly.
But i got a feeling you are always the attacking army, which means he is defending which is why HE grabs the high ground...and yea of course he isn't going to give up the high ground dumbass...
what you CAN do, is if you can catch him while is maneuvering his army (before he has settled on the mountain) with arrows he usually comes charging in. But seriously, you are just looking to exploit the AI instead of actually being the attacker that you are. Tsk Tsk...
TW games have not much in common with realism. They favor dumbed down rock-paper-scissor mechanics and fantasy units (katana samurai, battlefield ninjas) over historically accurate games.