Age of Fear 2: The Chaos Lord GOLD

Age of Fear 2: The Chaos Lord GOLD

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Les  [dév.] 8 avr. 2017 à 20h00
Modding FAQ
Hi all,

Modding Guide is available in game. Please start Workshop Manager and click on Guide button. Game will always have the latest guide.

Please post all questions here. I will answer them in once place.

1. I want to add a campaign level with random-encounter foes, is there a way to edit it in the campaign XML file? (for example, give an XML node as <ai-gold> in the campaign level file, the AI will use the gold amount to generate the troop, as it works in multiplayer)This will make the battle worths playing again as every time I play it, I will get different enemies.

No such feature yet.
Currently AI can select its own team only in multiplayer.
Multiplayer battles have specified starting unit positions in a different way than normal battles.

We are thinking of procedurally generated battles, but it will take some time.

Edit:
Modding Guide is there:
https://steamcommunity.com/sharedfiles/filedetails/?id=2065806851
Dernière modification de Les; 31 déc. 2021 à 14h47
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Has anyone made some mods for this game yet?
Les  [dév.] 24 janv. 2018 à 3h07 
Dongus Flotterdale a écrit :
Has anyone made some mods for this game yet?

Not for this part of series.
There are two mods for AOF1 and AOF3:
http://steamcommunity.com/sharedfiles/filedetails/?id=1218756182
http://steamcommunity.com/sharedfiles/filedetails/?id=1178378946
Is there a way to make and test a mod prior to uploading, or is the only way to get any working mods is to upload then download it to test?
Les  [dév.] 23 févr. 2018 à 3h59 
You don't need to upload it at all! There are two ways:

1) Easy:
Just create mod from Workshop Manager and it will create an item and also a item folder (open it via 'Open Folder'). Everything there will work as part of game. When you decide you want to upload it, just click upload and that's it - mod will be updated in Steam.

IMPORTANT: mod folder is managed by Steam client - if Valve decides the mod content needs to be updated or something, then they might wipe out this folder.


2) Harder (more configuration required):
In Modding Guide there is a instruction how to configure & use 'lookup folder' which works the same way as mod folder, i.e. game will load assets from lookup folder as well.
In the Modding Guide Section 5.2, there is a note to only use existing units. At the same time the section seems to be showing how to create new units. Is this note to avoid messing with in development units?
Les  [dév.] 30 juil. 2018 à 18h17 
Unite modding is very fun and actually most modders are very creative there :-)
I will rephrase that.
Les  [dév.] 22 nov. 2018 à 10h29 
DeLastOne a écrit :
Hi

The link https://steamcommunity.com/sharedfiles/filedetails/?id=2065806851 doesn t work. At last no PDF

Where did you get that link?
Modding Guide is accessible from Workshop Manager (big white button).
Dernière modification de Les; 31 déc. 2021 à 14h47
Les  [dév.] 22 nov. 2018 à 13h25 
DeLastOne a écrit :
Les... I got it from your post. Up there. Look on top. It is the link you provided :)

LOOOOL, I was blind ^^

I am cleaning this link from all posts for some time now.

Thanks!!
Am i supposed to edit the xml file which is automaticly created when making a steam workshop page? or do i create a new file?
Les  [dév.] 31 déc. 2021 à 14h38 
henkiefriet a écrit :
Am i supposed to edit the xml file which is automaticly created when making a steam workshop page? or do i create a new file?

Hey, it’s easier to edit existing xml. it has notes inside.
Les a écrit :
henkiefriet a écrit :
Am i supposed to edit the xml file which is automaticly created when making a steam workshop page? or do i create a new file?

Hey, it’s easier to edit existing xml. it has notes inside.
which existing file has notes inside? the snowmen mod?
Les  [dév.] 1 janv. 2022 à 11h41 
When you create new workshop item it also creates an xml file inside. If you open it with notepad you will see notes.
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