Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
sure - I can implement items if you send me what they should do. There is whole variety of existing properties to select from. Please make sure you open editor and select them all. Alternatively, if you describe what you want item to do, I will suggest certain properties.
Yes, 9 different evolutions are possible, either in chain (i.e. one after the other) or by selections.
There is already Madness in game and Berserker too. I tried once to set Berserker with a chance, but there, but there were some design difficulties. Berserker attacks random enemy every turn.
As for sprites - game requires two images per unit - a portrait and a sprite. I buy them from freelancers. Steam doesn't like AI-generated assets in sold games (because of IP rights), but non-monetised workshop item should be fine.
Take care, Les
Exploring creating units that evolve into others, with 9 possible evolves for the Nazgul to enhance variability and gameplay. Is it possible?
Want to add a "madness" feature? Like berserk except randomly attacks friends and foes, with a 50% chance of activation each turn for affected characters.
Facing challenges with sprites—any guidance on where and how to create them? Character and item blueprints are done, but my limited experience means it'll take time to fully grasp the modding process. Open to any feedback or advice.