Age of Fear: The Free World

Age of Fear: The Free World

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MODDING GUIDE (15MB PDF)
By Les
For modders, we prepared detailed Modding Guide which can be downloaded here: https://www.dropbox.com/s/c8dhxyxhm1e3d94/AOFModdingGuide.pdf?dl=1
   
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STRATEGY GUIDE
The Age of Fear series was built on a very flexible engine and almost everything can be modified of adjusted, e.g. campaign, battles, units' attributes and parameters, etc.

Please make sure you always use the latest Modding Guide available from the Workshop Manager (click on the white GUIDE button inside the Workshop Manager).

We have prepared a detailed Modding Guide for modders, which you can download here:
https://www.dropbox.com/s/c8dhxyxhm1e3d94/AOFModdingGuide.pdf?dl=1
(please always check for the latest version from Workshop Manager)

The Workshop Manager can be launch after you click on Play button from Steam Library:


Note: items are currently non-moddable, but we are working on refactoring that too.

Let me know if anything else needs clarification (you can get a coffee for devs at https://www.paypal.me/ageoffear ☕).

Take care,
Les & AOF Team
4 Comments
Les  [author] Nov 17, 2023 @ 11:29am 
Hi,

sure - I can implement items if you send me what they should do. There is whole variety of existing properties to select from. Please make sure you open editor and select them all. Alternatively, if you describe what you want item to do, I will suggest certain properties.

Yes, 9 different evolutions are possible, either in chain (i.e. one after the other) or by selections.

There is already Madness in game and Berserker too. I tried once to set Berserker with a chance, but there, but there were some design difficulties. Berserker attacks random enemy every turn.

As for sprites - game requires two images per unit - a portrait and a sprite. I buy them from freelancers. Steam doesn't like AI-generated assets in sold games (because of IP rights), but non-monetised workshop item should be fine.

Take care, Les
Witch-King of Angmar Nov 17, 2023 @ 11:19am 
Hi Les, huge fan! Am new to modding, but eager to learn and enrich AoF for existing and future fans. I am working on a project to integrate Lord of the Rings elements, adding factions (Good: Rivendell, Gondor, Rohan, Erebor / Evil: Minas Morgul, Mordor, Isengard, the East). Each faction has unique heroes and stories. I am interested in implementing items and abilities, however,it can only be done with developer assistance. Would you be interested?

Exploring creating units that evolve into others, with 9 possible evolves for the Nazgul to enhance variability and gameplay. Is it possible?

Want to add a "madness" feature? Like berserk except randomly attacks friends and foes, with a 50% chance of activation each turn for affected characters.

Facing challenges with sprites—any guidance on where and how to create them? Character and item blueprints are done, but my limited experience means it'll take time to fully grasp the modding process. Open to any feedback or advice.
Les  [author] Dec 31, 2021 @ 2:48pm 
Updated to v8.1.3
HoosierLarry Jun 23, 2020 @ 9:30pm 
I wish every development team wrote such excellent mod guides. Well done!