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http://wccftech.com/technomancer-locked-30fps-pc-spiders-ceo-not-sure-neoscorpio-will-make-much-difference/
You sure? Focus Home Interactive already used it in Sherlock Holmes: The Devil's Daughter. Why not use it in every new game?
I'm from Focus Home, there's definitely no Denuvo for The Technomancer - also, we didn't publish The Devil's Daughter ;)
From Focus? Even better... Why so high price for Russia? You knew that it's like 2xRise of Tomb Raider or 2xJust Cause 3 or 2xHitman or vene 2xNew Deus Ex? Higher then for example Doom or Total War: Warhammer. How do you think what people will buy - your game or Deus Ex + Rise of Tomb Raider for example?
Or other example. I have 2600 rub. And it's Summer Sale soon. I have choice - to pre-order new Deus Ex + buy Rise of Tomb Raider + Just cause with -50% discount or buy The Technomancer. Why I must buy The Technomancer?
Denuvo has never been shown to harm ssd's nor has it been shown to hamper game perforamnce in any meaningful way. It has been shown to be very effective at preventing pirating for the key release time of a game which is the first month of release. The funny part about denuvo is that if they didn't tell you it was there, you wouldn't know it was there.
As for what Denuvo does, the best way to think of it is something akin to an internal BattleNet authenticator for executables, it has an ongoing and non-repeating OTP (one time pad) that it self references every few seconds in memory, the CPU cost is absolutely marginal, barely a few cycles, but the moment it detects any kind of discrepancy (much like if you tried to input a bad authenticator code) the payload will kick in, usually it corrupts the EXE or flags the EXE as tampered with and prevents it from running.
Since each OTP is generated at the time that the EXE is compiled, there's literally no way short of brute forcing or obtaining the master key to reverse engineer the bugger, so far the only reliable ways to defeat Denuvo involve tricking the anti tamper into thinking it's still valid by mimicking the response that it expects to recieve (usually achieved through some fairly arcane trickery by keeping checksums and/or watermarks intact).
Denuvo is essentially commercial grade cryptography, the same kind that's now used in online banking in most European countries, and it's here to stay with most AAA games, as of yet other companies haven't created equivalents to Denuvo (likely due to patents and/or copyright) but frankly that's only a matter of time. There's a very good reason why the top cracking groups are throwing their hands up at this, this is no longer a reverse engineering issue, it's hard crypto, which means that you need to throw lots of computational power at it, I'm talking vast sums, server farms in theory.
You could potentially set up a zombie botnet to try and harvest the kind of CPU power needed, but that's unreliable at best, frankly I've been headscratching this one for a long time and my honest answer is that Denuvo signals the end of "traditional" cracking of game EXE's. There's other methods in the wild that MIGHT work, but I'm not going to put those here, since I've already skirted enough of the ToS by going into detail about Denuvo's mechanics as it is.
Hope this sheds some light guys.
Hobbes - Qualifications for those curious - MSCE/CCNA/Red Hat Enterpise Certs, I used to work as a Tier 3 network admin. So this stuff intrigued me enough to go digging.
And yes, I am going to buy this game, to show support against Denuvo, on principle.
In short...good games=good sales. Throw in some "good marketing" in there too. DRM will never be the holy grail these AAA halfwits think it is. Its just not worth it.