STAR WARS™: The Force Unleashed™ Ultimate Sith Edition

STAR WARS™: The Force Unleashed™ Ultimate Sith Edition

Crono 19 maja 2013 o 6:29
30 FPS cap fix ?
Is there any WORKING fps cap remover for this game ?
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stobbe_ 19 maja 2013 o 13:34 
Same "problem" here, tried removing vsync from vga driver but it seems to be an engine issue...
Witt 24 maja 2013 o 8:54 
This is a port from console. It's possible the framerate could simply be built into the game engine.

Really there is no need for frame rates higher than 30. 30 frames will give you perfectly fluid animation. I would suggest increasing post processing effects instead of fps. Force them from your display drivers. SweetFX. ENBseries. Etc.
bryonhowley 26 maja 2013 o 16:08 
The game was ment to be played at 30fps that is all there is to it. And it plays very well if you have the hardware to play it if not that is your problem and not the game or desginers fault.
Flappy Pannus 30 maja 2013 o 19:35 
There is a 60fps "fix" out there - somewhere. Unfortunately the link is down:

www.rage3d.com/board/showpost.php?p=1336405168&postcount=91
this video should help you out 60 fps fix http://www.youtube.com/watch?v=fSg9dSFHraw
Początkowo opublikowane przez |Xвпп| Witt:

Really there is no need for frame rates higher than 30. 30 frames will give you perfectly fluid animation.

Wow i thought the days of "the world is flat" were over and done with, lol i wont even begin to debate this
Cybot 2 maja 2014 o 12:16 
Początkowo opublikowane przez Sonic the zombie:
Początkowo opublikowane przez |Xвпп| Witt:

Really there is no need for frame rates higher than 30. 30 frames will give you perfectly fluid animation.

Wow i thought the days of "the world is flat" were over and done with, lol i wont even begin to debate this

Haha nice xD
And yea, there is a clear difference between 30 and 60fps.
Lil Quack 2 maja 2014 o 15:51 
I can see there's some peasants in this thread. Rofl.
Początkowo opublikowane przez Sonic the zombie:
Początkowo opublikowane przez |Xвпп| Witt:

Really there is no need for frame rates higher than 30. 30 frames will give you perfectly fluid animation.

Wow i thought the days of "the world is flat" were over and done with, lol i wont even begin to debate this
All framerates above 30 does is make the animations more fluid (and I really don't care how fluid it looks since I play on sub-par equipment so I'm just happy to play it). If you watch movies in a movie theatre, that is only 24 fps just fyi.
Tiger 3 maja 2014 o 3:34 
Początkowo opublikowane przez The American Dream:
Początkowo opublikowane przez Sonic the zombie:
....


Seriously, you comparing a static movie where you only watching to a game where you have your direct input and controlling the character?
60fps does not just give you "more fluid movement" but reduces input lag also. Its a whole different thing to watch a movie and play a game.
We are surely happy that you can play the game at all but 30fps is just very uncomfortable for the rest of us.
Ostatnio edytowany przez: Tiger; 3 maja 2014 o 3:35
Początkowo opublikowane przez The American Dream:
Początkowo opublikowane przez Sonic the zombie:

Wow i thought the days of "the world is flat" were over and done with, lol i wont even begin to debate this
All framerates above 30 does is make the animations more fluid (and I really don't care how fluid it looks since I play on sub-par equipment so I'm just happy to play it). If you watch movies in a movie theatre, that is only 24 fps just fyi.

This brings memories of late 90's when i first heard this discussion :D

thanks.
danman 3 maja 2014 o 6:27 
That 60fps fix is sorely needed. It's like someone taking a plastic bag off your head so you can finally breathe again.

Oh, and watching film at 60fps is better, too, for things like documentaries, when it's about real life and not fiction. The latter look kinda weird at 60fps IMO.
Ostatnio edytowany przez: danman; 3 maja 2014 o 6:27
Biggity08 3 maja 2014 o 13:11 
Początkowo opublikowane przez Pim Joop <3 Sis:
this video should help you out 60 fps fix http://www.youtube.com/watch?v=fSg9dSFHraw
This works, however, at 61 fps gripped items fly upwards constantly. Anyone know how to fix the upward flying gripped objects problem?
danman 3 maja 2014 o 15:17 
Początkowo opublikowane przez Biggity08:
This works, however, at 61 fps gripped items fly upwards constantly. Anyone know how to fix the upward flying gripped objects problem?

So that's why that happens? Weird.
The_Blog 11 sierpnia 2014 o 12:40 
I'm noticing the flying upward "problem" too. In my opinion not that big of a deal sins you can easily adjust it with the right stick (playing with controller). But are there any parts in the game that get broken by that bug? So far it didn't prevented me from going on. But maybe there is a part where this can prevent you from progressing?
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