Call to Arms

Call to Arms

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Instinct  [developer] Jul 29, 2015 @ 4:15pm
Change-log
We will post the changelogs in here.
Last edited by Instinct; Aug 27, 2015 @ 9:30am
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Showing 31-45 of 67 comments
Instinct  [developer] May 29, 2016 @ 10:23am 
Update 31
0.835.0

• Added tons of new assets
• Added T-62
• Added LAV-25A2
• Added new singleplayer mission Evacuation (requires Deluxe Edition)
• Added new multiplayer map 8v8 Frozen Forest
• Added new FX
• Added random spawn points to multiplayer gamemodes
• Added support for interaction script
• Added carrying of dead units
• Added host option, no noobs, noobs only
• Added esc button processing for popup dialogs
• Added minimum performance setting to session create screen
• Added update multiplayer statistics screen to new UI
• Changed draw minimap unit path as line
• Changed skirmish menu
• Changed water video options and the underlying data types: Water Shader
• Changed human reload animation speed to fit reload time
• Fixed flicker of animated minimap icons
• Fixed hide minimap on CTRL+SHIFT+ALT+D
• Fixed main menu freeze
• Fixed breed texmod support
• Fixed result screen not showing any player in coop #247
• Fixed crash in coop scenario when game menu is active...
• Fixed crash in game statistics screen in coop
• Fixed connection failed message is not displayed in the clan chat
• Fixed that chats lobbies are opened in Steam chat window
• Fixed in-game voice chat
• Fixed long game load time time on win10
• Fixed fog of war blinking because of duplicating renderIds
• Fixed missin xp gain icon in lan session list
• Fixed disalbe minimap zoom buttons if minimap is not clickable
• Fixed keep password and comments in session update dialog
• Fixed that single clicking on cyrillic names in chat creates strange results
• Fixed team display in replays page
• Fixed show team flags in replay info
• Fixed use "armor" coefficient from difficulty.set in armor durability math
• Fixed offline join session crash
• Fixed for crash when opening lan page after several games played
• Fixed crash in editor after changing graphics options
• Fixed crashes when listing old replays
Last edited by Instinct; May 29, 2016 @ 10:27am
Instinct  [developer] Jun 3, 2016 @ 4:24am 
Update 32
0.840.0

• Added MP text behind MP settings in session screen, like for CP
• Added additional checks to FindDialogs
• Added assertion if steam initialization failed
• Added extra checks in steam cloud
• Added if someone quotes your name in chat, play UI sound #305
• Added xp hint on "TOTAL XP" stat
• Changed color or reserved slots based on whether player can use reserved slot
• Fixed reload animation and reload sound now have the same duration
• Fixed preload issue. now only present armies will be included to preload list
• Fixed personage aquiry with editor veterancy setting
• Fixed xp gain shown on early exit in game satistics dialog...
• Fixed save\create new gameprogress file
• Fixed blackscreen when there is no next mission in singleplayer
• Fixed breadcrumb crash on page singleplayer
• Fixed crash in event console
• Fixed crash when trying apply unknown mod (no ui initialized)
Instinct  [developer] Aug 6, 2016 @ 5:41pm 
Update 33
0.850.0

• Added new 1v1 map
• Added new 2v2 map
• Added new 8v8 map
• Added new singleplayer mission (deluxe edition)
• Added many improved textures
• Added new textures for technical
• Added lots of new assets
• Added able ammo_out_indicator (default active) to disable ammo icon for soldiers
• Added render material library support
• Added new ESC GUI to editor
• Added zlib io implementation to speedup release build launch time
• Added weather particle speed and reverse speed probability parameters
• Added warning message when using test mode setting
• Added reset to default button to all option menus
• Added skinned trees and bushes render optimization
• Changed completely removed 8 sound buffer option
• Changed removed auto aiming
• Improved optimization of engine in many aspects
• Improved random spawn option
• Reduced resources scan time by skipping unnesesary fields and improve stability
• Fixed text with shadow rendered with cropped shadow
• Fixed scene text render with opacity
• Fixed ricochet-enabled bullets detonate on hit if no ricochet occurs
• Fixed coop game result tab
• Fixed camera movement stops if buttons pressed with small delay
• Fixed if you hide interface and enable it again, ESC menu text is broken
• Fixed minimap display of inject_morphine targets
• Fixed disable action visualizer in direct and 3rd person control.
• Fixed particle boudrary haze visibility update on clipper bound change
• Fixed delete corrupted files after cloud sync
• Fixed steamclient.dll calls our exception handler during application exit
• Fixed team display in replays page
• Fixed loading music must fade out when mission starts
• Fixed sometimes session data is not updated in session screen
• Fixed vehicle self destruct interaction with selection circle
• Fixed spawning unit is shown for a very short time in multiplayer to enemy team
• Fixed minor buffering issue in sessions list mod list
• Fixed slots not always updated in coop
• Fixed automatic obstacle generation
• Fixed prevent loading saves that reference inactive/missing mods
• Fixed saving edited file in editor corrupts package file
• Fixed access violation when exception occurs before render device initialized
• Fixed that slider size changes in the new options dialog
• Fixed performance issues on fogmap update
• Fixed unable to add a chat after safe settings applied
• Fixed that party chat is not closed properly in some conditions
• Fixed automatic obstacle update for structure entities
• Fixed ping not being displaying
• Fixed preformance drop on board commant when the path is blocked
• Fixed open package files in shared mode
• Fixed possible crash when attempting to read corrupted file
• Fixed possible crash on session join can connect
• Fixed crash in workshop options
• Fixed crash occurring, when water target wasn't initialized yet
• Fixed crash in score collector
• Fixed crash in tab panel
• Fixed crash on session screen
• Fixed crash on replays page
• Fixed crash in scenestatcollector
• Fixed crash when scrolling empty combobox in editor
• Fixed crash on startup in fullscreen mode
• Fixed crash while playing big replays
• Fixed oos on airplane takeoff
Instinct  [developer] Nov 21, 2016 @ 10:48am 
Update 34
0.905.0 - Open Beta

• Added inventory feature
• Added store freature
• Added library feature
• Added tips and video tutorials feature
• Added 3rd person controls to all units (work in progress)
• Added squad logos to player units feauture
• Added clan tag feature
• Added vehicle suspension physics
• Added new wind shader
• Added new vehicle controls and acceleration
• Added new repair logics (tankcrew cannot repair damaged vehicle hulls, engineers can)
• Added entity opacity is taken onto account for decals
• Added support for BC5 texture compression for normal maps
• Added 'snow' pather profile
• Added random army selection for players
• Added 3rd Person interface module to display vision mode info
• Added bot spawn cooldown timer to prevent performance drop on game start with
• Added 3rd Person Infantry DC now supports sprinting (by double tapping W)
• Added preparing switching between squad members in 3rd Person infantry DC (F1-F10)
• Added unlock toggle between User/AI controlled fire
• Added a new interface for the game result screen
• Added 'chat to all' selection box in chat window, instead of creating two windows
• Added mod and workshop pages
• Added new foliage
• Added new grass
• Added new buildings
• Added new objects
• Added new multiplayer maps
• Added stationary machine guns
• Added emplacements that can be constructed (combined arms)
• Added custom unit settings
• Reworked weapon damage
• Reworked weapon accuracy
• Improved main menu interface
• Improved performance
• Improved leaderboards to load async
• Improved inventory search optimizations
• Improved vehicle textures to 4k
• Improved ground textures to 2k
• Improved item textures
• Improved weapon textures
• Improved overall visuals
• Improved environments
• Improved maps and missions
• Fixed lower frequency of lobby refreshes during connection
• Fixed reenable password check if non-friend client trying to join lobby from steam profile page or steam native chat
• Fixed performance of bots on high resources
• Fixed temp session slots not visible
• Fixed halo flash appears for a short time even if it's occluded
• Fixed unit spawn lag with testmode bots
• Fixed performance issue: prefent lan/session chat to be updated by timer while
• Fixed memleak in replays page
• Fixed performance drop with large squad list
• Fixed objective progression is no longer shwon in thirdperson zoom
• Fixed crash when mission options is empty in replay
• Fixed grass and some other objecs LOD flicker in zoom mode
• Fixed false pathing collision detection for vehicles driving one after another
• Fixed memory leaks
• Fixed third person control lock when game menu is opened
• Fixed pathing issues
• Fixed entity issues
• Fixed crash related to manual control on save load
• Fixed crash in replays page if map is not found
• Fixed crash when page closed but confirm dialog still active
• Fixed crash when creating multiplayer game after return from single player
• Fixed crash when closing chat tab
• Fixed crash in combobox
• Fixed crash when trying to use medkit
• Fixed crash on statistics box close
• Fixed crash in replay dialog when map is missing (from mod)
• Fixed crash in bot service
• Fixed crash in skirmish
Last edited by Instinct; Nov 21, 2016 @ 10:48am
Instinct  [developer] Nov 23, 2016 @ 9:06am 
Update 35
0.906.0

• Added ability to assign zoom and vignette based on weapon (not used yet)
• Added new interface graphics (interface layout will be reworked next)
• Fixed clan tag validator
• Fixed newline spam from pasted text
• Fixed new item popup max size
• Fixed scrollbar in chat issues
• Fixed animal movement in library
• Fixed saving of manual fortification entries
• Fixed memleak in session create page
• Fixed mem leak in manual control
• Fixed possible crash on unit reassign when host leaves the game
• Fixed crash if failed to create session
• Fixed crash on missing chassis in library
• Fixed crash on item removal
• Fixed crash if failed to create session
Last edited by Instinct; Dec 2, 2016 @ 8:18am
Instinct  [developer] Dec 2, 2016 @ 8:17am 
Update 36
0.907.0

• Added weapon selection/switching in TPC for infantry
• Added Additional chat-rooms
• Added squad view
• Added human view
• Added fuel and speed icons to vehicle_view
• Added predictable vehicle hill driving both in DC
• Added squad leader (commander) to squad_view
• Added static range display to crosshair
• Added ui flash effect
• Added reward item for AS2 owners
• Added zoom settings for small arms
• Added new grenade throwing controls
• Changed soldiers don't lose DC on flash
• Decreased small arms weapon accuracy on movement
• Improved camera behaviour on close distance
• Improved maps
• Improved interface
• Improved 3d assets
• Fixed Soldiers in TPC are now proper manourable, even if they have no weapon
• Fixed item count text color in control panel
• Fixed dda browsers not closed with dda editor closing
• Fixed terrain type texture-based fill didn't mark the terrain as changed
• Fixed "skip full servers" filter
• Fixed issue with mp lobby creation
• Fixed suspension for track vehicles - also consider initial wheel altitude
• Fixed mission options readonly behavior
• Fixed rare crash on item transfer
• Fixed crash in fortification action
• Fixed crash on scene close
• Fixed crash in session list
• Fixed crash on surrender
• Fixed crash on session update when message stream is empty
• Fixed crash on replay upload
• Fixed crash on mod deletion
• Fixed crash in session page
• Fixed crash on reopening of replay
Instinct  [developer] Dec 8, 2016 @ 10:47am 
Update 37
0.908.0

• Added new environment sounds
• Added suspension to tanks
• Added bar for grenade cooking
• Reworked weapon ranges
• Fixed several small issues
• Fixed item stacking / money bug
• Fixed crash of modal dialog when owner page is closed
• Fixed crash in smiley gui
• Fixed OOS with mortars
• Fixed vehicle crew transfer on player leave causing OOS
Last edited by Instinct; Dec 23, 2016 @ 3:01pm
Instinct  [developer] Dec 23, 2016 @ 3:01pm 
Update 38
0.910.0

• Added hardcore mode
• Added new Combined Arms map
• Added game type indicator next to version number
• Added low health indication in 3rd person
• Added new squad logos
• Added smilies
• Added ip list button in lan lobby
• Added soldiers slide along obstacles in 3rd person instead of just getting stuck
• Added new camera controls for 3rd person
• Added animated progress received on Personal screen (after match)
• Changed animations in third person control...
• Changed aiming in third person control
• Changed aim_spot to highlight obstacles only
• Changed disable aiming while thow animation is playing
• Changed vehicle speeds to fit gameplay
• Changed that players are not muted by standard
• Changed skirmish button to battle menu
• Improved 3d assets
• Improved session list icons
• Reworked accuracy bonuses for standing, crouching, proning etc.
• Fixed aimed shot and manual accuracy bonuses should be added on top of each other
• Fixed that snipers stop aimed shot at some occassions
• Fixed weapon description in human 3rd person
• Fixed that music stops with 64 channels
• Fixed possible connection issues in LAN
• Fixed vehicle break lights, also glow on driving backwards
• Fixed crash in lan lobby
• Fixed crash on chat tab close when "no_chat" enabled
• Fixed crash in session lobby
• Fixed crash if session creation failed
Last edited by Instinct; Dec 23, 2016 @ 3:02pm
Instinct  [developer] Dec 29, 2016 @ 3:54am 
Update 39
0.913.0

• Added switching squadmember when dying in 3rd person
• Fixed XP progress animation is shown, even though there was no XP collected
• Fixed suspension initial altitude calc after wheels break and repair
• Fixed move start animation played when tanks can't move in DC
• Fixed that selection box is active when entering tpc
• Fixed tank wheels slips when changing move direction via order
• Fixed crash in library
• Fixed replay version check
• Fixed issue when session chat is not updating after game
• Fixed user steam status is not correctly updated
• Fixed session client not suspended when starting game
• Fixed don't get mouse lock if 3rd person mode already activated
Last edited by Instinct; Dec 29, 2016 @ 3:57am
Instinct  [developer] Apr 8, 2017 @ 2:31am 
Update 40
0.923.0


• Added helicopters
• Added lots of new sounds
• Added some new FX
• Added new multiplayer maps
• Added allowance to remove multiple bones in zoom mode
• Added use folder volume for ambient sounds
• Added highlight the area an item has effect to
• Added sound for weapons, varying wether or not in TPC, distant, close
• Added show weapon skill level in third person control on weapon
• Added hud item
• Added set weapon target to mouse pos on weapon switch and upon entering tpc
• Added restart button to mission fail dialog
• Added weapon recoil effect to 3rd person controls
• Added fire animation for small arms
• Added support for {hide_weapon} in third person parameters level
• Added specific zoom blur mask for a weapon can now be set in the related weapon file
• Added missing code fragment for the fix to show the correct zoom vignette, when fading out
• Added low health color tone for human tpc
• Added 30s timer to lobby kick
• Added different health damage depending on body area
• Added max accuracy_circle size
• Added item category header
• Added when in infantry tpc entering low health mode, a special sound is now played
• Added set {zoom {gunnerviewoff 1}} in third person control params to hide
• Added helicopters
• Added fps_arms bone to human skeleton
• Added scopes and holographic sights
• Added open/receive/use sounds in market
• Added training menu
• Added middle mouse button in 3rd person control infantry
• Added save replay button in result screen #529
• Added {zoom {boneon "bone1 bone2 ..."}} to turn on specific bones in zoom
• Added separate layer for weapon and hands in zoom mode
• Added low stamina now triggers sound for breathing
• Added allowance to turn unit during reload in crouch/prone
• Added allowance to host to disable 3rd person in lobby settings
• Added allowance to turn unit during reload in crouch/prone
• Changed camera settings (increased max camera zoom out)
• Changed different approach to rest detection, now using the center of mass ...
• Changed aim spot for humans
• Changed shadow falloff distance now also considers zoom. Related factors may
• Changed damage indicators logic to achieve a more intuitive response
• Changed blinking mechanic when low health in human tpc
• Improved first 5 singleplayer missions/maps
• Improved trace hit points' directions correspond to real bullet direction at hit, not initial trace direction
• Increased ATGM speed
• Removed auto aiming from 3rd person
• Removed crouch/prone stand commands for squad members in 3rd/1st person
• Removed artificial suppression mechanic
• Removed visual and outdated fog of war
• Removed z_clip in 3rd person controls
• Fixed vehicle rotation to camera yaw angle
• Fixed tooltips for disabled sessions on session list page
• Fixed set unit as a commander when entering manual control
• Fixed reset manual control state and selection box when modal dialogs
• Fixed not all officers are shown under 'develops' group in clan chat user list
• Fixed bug in examine command
• Fixed direct control not always reset on unit transfer
• Fixed user avatars in the compare tab
• Fixed winner bonus is not calculated property in game statistics screen
• Fixed issue in animation rendering if ZoomMode is set
• Fixed recochet speed
• Fixed allow to fire when walking in TPC with weapons without "shoot_walking"
• Fixed chat tabs behavior on startup
• Fixed pressing highlight items/corpses key too fast give no effect
• Fixed bleeding soldiers can still die while they are revieved
• Fixed torso twisting related to aim direction when starting to run in tpc mode
• Fixed wounded infantry can still be selected
• Fixed after placing all claymores, the soldier shortly tries to do some more
• Fixed that snipers can no longer shoot at short distances without aimed shot
• Fixed inverse mouse in 3rd person
• Fixed "don't show units unlocked, if player has units unlocked already
• Fixed several issues with entities
• Fixed CP for ural trucks
• Fixed ammo bullet weight
• Fixed translucency not considering shadow falloff
• Fixed lobby is filtered out when no player slots taken but session has spectators
• Fixed temp slot not removed when associated player removed
• Fixed placement and suspension for linked vehicles
• Fixed vehicles can't find path on short distance across wide obstacle
• Fixed bullet trace positions for hits beyond first hit
• Fixed that vehicles not shooting while turret movement
• Fixed damaged wheels not on the ground
• Fixed update vehicle position after wheel damage
• Fixed broken state_ready animation in loading screen
• Fixed close session page on disconnect (skip empty session page)
• Fixed don't show xp gain in game statistics when no xp is gained
• Fixed ready_state button animation in session screen
• Fixed some performance issue
• Fixed timeout dialog text size
• Fixed AI vehicles not acting after spawning
• Fixed linked gunner and it's wepons opacity in zoom mode and during impregnability flashing
• Fixed gunned view hiding on killed gunner replacement
• Fixed that humans play 'bump' animation if another soldier walks into them
• Fixed inventory crash when showing more that one item details
• Fixed crash in vitality extender
• Fixed crash on unit info update
• Fixed crash when throwing grenade
• Fixed crash in library after game end
• Fixed crash in coop multiplayer games
• Fixed crashes related to corrupted Steam Previews
• Fixed crash in editor when trying to use land editor with not initialized map
• Fixed crashes when no sprite material found in repository
• Fixed crash when using page reload on scene page
• Fixed crash on connect
• Fixed crash on options restore
• Fixed crash in entity enumerator
• Fixed crash in repair ability
• Fixed oos by temporarily disabling library menu
• Fixed oos caused by missing but defined close fire sound file
Last edited by Instinct; Apr 8, 2017 @ 2:31am
Instinct  [developer] Jun 23, 2017 @ 8:01am 
Update 41
0.940.0


• Added new iron sights
• Added new GRM unit skins
• Added new weapon skins
• Added new environment objects
• Added upgraded environment objects
• Added new decals
• Added heavy attack helicopters
• Added heavy support helicopters
• Added 3d shells
• Added new light effects
• Added new laser effects
• Added new grenade throw mechanic in first person
• Added tp_control.set {with_weapon} block to coltrol weapon view state though {viewoff} and {boneon} blocks
• Added fade out of vignette when weapon is removed
• Added nationality based traces
• Added nationality based weaponlights
• Added {drop_zoom_on_reload}
• Added helicopter kill on hitting engine volume with rocketlauncher
• Added hit actor ground for human attack orders
• Added ability to set interaction view start/stop flags to check actor diplomacy relation
• Added show bleeding icon for bot players
• Added change weapon delay to human.inc
• Added improved compass
• Added 1st person recoil
• Changed using HW depth bias instead of camera projection offset
• Changed on grenades, ai should only run away, not jump, go to cover or pick up grenade
• Improved singleplayer missions
• Increased camera limits
• Increased range of grenades
• Fixed prevent rocketlauncher from firing during animation
• Fixed use melee attack if humans don't have any usable weapons
• Fixed tpc effects should now properly reset in between changing weapons
• Fixed empty rocket launchers are not dropped on manual shooting orders
• Fixed building cover/snipe positions cannot be ordered from another building
• Fixed human_tpc collision with self
• Fixed invalid path in video recorder
• Fixed entering direct control of a bandaging soldier will stop the process
• Fixed unit selection when zoomed in is off
• Fixed infantry switches to main weapon when out of range of throwables (knives)
• Fixed melee attack orders are not executed when crawling
• Fixed attack ground orders
• Fixed nearspace flag update on weapon switch, when new weapon has the same stuff
• Fixed hide resuply/fortification/repair bars from enemies
• Fixed building cover/snipe positions cannot be ordered from another building
• Fixed the dropdown for changing the ammunition type does not work correctly when having more than 2 types
• Fixed healing starts delayed
• Fixed the repair button is available although the vehicle cannot be repaired by the crew
• Fixed repair bar visible to enemies
• Fixed bleeding icon showed on enemy actors
• Fixed aimer switch causing autonomous turret behavioiur
• Fixed tpc related visual effects (vignette, lensrefraction, blur) should now be appropriately reseted on map load
• Fixed the player icon is (and stays) at low resolution in menu after playing a match
• Fixed "vehicle repaired" message is triggered falsely on intact parts
• Fixed infantry can shoot while changing the stance
• Fixed the animation for holding a single-handed gun looks odd in first person
• Fixed penetration indicator and spread circle flicker while running or changing the stance
• Fixed the repair icon is not available when the engineer is not squad leader
• Fixed lots of entity issues
• Fixed aim priority settings of AI
• Fixed some vehicle issues
• Fixed visors
• Fixed flashbang issues
• Fixed quick action grenade buttons
• Fixed claymores have a big selection area preventing other items to be picked up
• Fixed claymores fall through the landscape when dragged from the inventory
• Fixed tooltip for civilian vehicles
• Fixed infantry trying to throw grenades on flying aircraft
• Fixed keyboard focus crash
• Fixed crash in chat
• Fixed crash on dropitem
• Fixed crashes related to custom action bar actions loaded from settings
• Fixed crash on attempting to close game menu
• Fixed crash in flagbattle when start flags count less than initial
• Fixed crash in mod manager on mod delete
• Fixed crash if group data request failed
• Fixed crash when no selection
• Fixed crash on autojoin
• Fixed crash on xp update
• Fixed crash helicopters if no driver is available
• Fixed crash when unit has no weapon
• Fixed rare editor crash on start/stop simulation
• Fixed editor crash on redo operation
• Fixed division by zero in sound manager
Last edited by Instinct; Jun 23, 2017 @ 8:04am
Instinct  [developer] Oct 21, 2017 @ 5:42am 
Update 42
0.965.0


• Added feature tank sound filters
• Added new decals
• Added improved assets
• Added lots of new assets
• Added new target selection priorities for AI
• Added lots of new small arms weapon models
• Added lots of new human skins
• Added improved civilian vehicles
• Added ambient lighting to vignette
• Added the ability to add a gloss factor to weapon/level
• Added random position inside waypoint radius editor
• Added show squad members as blue icons on the screen borders
• Added selection circle to mortars
• Added winter environments for multiplayer
• Added emit crew on body break for cannons
• Added a new ammo system to automatically detect team and tracer color
• Added random_orientation action to craters+decals
• Added note to options: multiplayer has been initialized
• Added decals spawned on building destruction should have a radius around center
• Added 'send message' to lobby player context menu
• Added squad icon for choppers and planes
• Added dark outline elimination for DXT1 transparency
• Added ability to turn some views on for TPC level
• Added tolerance to bind bone instruction in order to improve climbing over walls
• Added ability to toggle quick aim
• Added explicit texmod support for interfaction spawn command
• Added ability to disable auto link of train wagons editor
• Added new in-game UI
• Added new first person control mechanics to provide lag free experience
• Added delay to interface actions
• Added weapon sway feature in first person
• Added target, previously selected for AI weapon has priority on next target assignment cycle
• Added trajectory prediction display while walking with a grenade in hand
• Added random orientation to spawn action
• Added support for outlining on hit by enemy
• Added support for outlines with a "life span"
• Added map name to the session page
• Added proper iron sights
• Added prev/next player switch hotkeys in editor (alt- alt=) and alternative player selection hotkeys (alt1-0)
• Added "enable autosave" option
• Added "ATGM need proper explosion effect
• Added two-stage _x->_xx destduction for all 'parts construction' entities
• Added keyword for setting a min range for weapons
• Added FX for plastic and rubber on Bullet hit
• Changed payback balance in multiplayer modes for easier comebacks
• Changed grenade throwing mechanics
• Changed key layout to fit first person shooters (reset keys in options)
• Changed turn helicopter when aiming with rockets
• Changed repair bar to repair order
• Changed players cannot invite friends from lobby player lists to a party
• Changed hints in loading screens are displayed way too short for reading
• Changed "air" altitude detection for bullet detonation fx based on damage effect radius rather than fixed 1 meter off
• Changed only give XP if game lasted more than 5 minutes
• Changed disable land patch on hidden details
• Changed all soldiers can repair wheels
• Changed halo effects rendered before near space
• Changed prevent units from firing on vehicles with broken body
• Changed destroyed vehicles to neutral
• Changed soundeffect setting to tp_control.set
• Changed in zoom > 1, hold up machine gun
• Changed zoom angles to tp_control.set
• Increased heal action priority
• Improved singleplayer missions
• Improved environments
• Improved AI vehicle pathing
• Improved AI field of view
• Improved light extender
• Improved timed aimer cursor in third person
• Removed obstacles from small physics objects
• Removed explosiveness from train_wagon_container
• Removed Water FX when Gun shell falling into water
• Removed aim_spot for human first person
• Removed delay for quick zoom *humans quickzoom out moves to 1st person
• Removed fortification action delay from code (now in .set)
• Fixed compass style issue
• Fixed disable fog in F2 and F3 editor
• Fixed thatvignette lighting now also consideres low health/stamina
• Fixed editor key bindings
• Fixed unguided rockets weapons target close points outside the range
• Fixed dead units with veterancy level are not removed from squad on death
• Fixed scrolling breaks cutscenes
• Fixed game result screen: best units is a scrollable list without scrollbar
• Fixed the "look at" command arrow only moves half way to the targeted point
• Fixed third person: releasing mouse button while running is not detected
• Fixed selection circle crash
• Fixed the "look at" command arrow size
• Fixed infantry can shoot while changing the stance
• Fixed grenade throwing
• Fixed healing starts delayed
• Fixed rnd seed not always regenerated
• Fixed deluxe edition does not check full edition installation
• Fixed mortars hover in air when uncrewed while carried
• Fixed vignette reset ground
• Fixed support for parallax scale modification in editor
• Fixed stuttering soldier after map load
• Fixed direct control is not correctly initialized at game start
• Fixed water type update on scene load
• Fixed that land entity affected area update caused soldies to die
• Fixed vehicle lights not turning on/off on environment change
• Fixed wrong repair icon
• Fixed repair for squads
• Fixed incorrect team army selection dropdown
• Fixed msaa errors in lenseffects
• Fixed heightmap update on land object destruction
• Fixed soldiers die on simulation start when placed on land entities
• Fixed that alpha-tested material went to blend part of nearspace render
• Fixed angular velocity application for entity particles
• Fixed mouse lock in tpc when game menu is opened
• Fixed exiting manual control not working in some cases
• Fixed ocean no longer overwrites water planes
• Fixed order mode when squad leader is a vehicle
• Fixed alpha-blended render for nearspace
• Fixed bug, that caused dropping zoom while reloading to not work properly
• Fixed vehicle jitter in MP DC
• Fixed attack and drop orders for bleeding units
• Fixed vehicles stop before proceeding on fast move command
• Fixed incorrect pose after pulling out grenade in tps
• Fixed decals update on land height editing
• Fixed team color in in-game result dialog
• Fixed flashlight hiding in FPS view in MP
• Fixed memory usage with packaged resources
• Fixed human aiming in DC at closest ranges when squatting and lying
• Fixed helicopter ascend/descend button
• Fixed AI shooting before finished aiming
• Fixed vision modes should no longer break while environment is fading
• Fixed timeout dialog after resolution change
• Fixed crew view for zpu
• Fixed auto decrease of video settings should not activate effects
• Fixed preventing sniper special crosshair from being clipped outside the view frustum
• Fixed stuttering weapon sway
• Fixed attempting to restore an invalid zoom level
• Fixed removed some stutterign on soldier rotation while in FPC and aiming down
• Fixed car/armored_car interaction on broken wheels
• Fixed many asset issues
• Fixed craters+decals for helicopter rockets
• Fixed fix texmod for some decals
• Fixed mortar slope walking
• Fixed mortar visors
• Fixed posts with details to still collide
• Fixed fx from train_fuelwagon explosion
• Fixed disable guns and mguns for all vehicles if body is broken
• Fixed unit spawn button text on mouse in/out
• Fixed emit crew on body break
• Fixed don't paint gun in vehicle view if vehicle doesn't have a gun
• Fixed balance payback on player leave
• Fixed activate enemy hud indicator in singleplayer
• Fixed rare crash in tpc manual
• Fixed crash when trying to display an invalid replay
• Fixed crash on mod mount
• Fixed crash when no unit selected
• Fixed crash on start up
• Fixed crash in evacuation army selection
• Fixed crashes when trying to load invalid images by replacing them with checker
• Fixed crash in save dialog
• Fixed crash on repair action without actor provided
• Fixed crash on switching environements
• Fixed crash in aimer code
• Fixed crash in text drawing
• Fixed crash on time out network error
• Fixed crash if no next mission available but it was defined in info file
• Fixed crash if profiler stack depth is greater than 30
Last edited by Instinct; Oct 21, 2017 @ 5:48am
Instinct  [developer] Oct 24, 2017 @ 10:29am 
Update 43
0.966.0

• Added new FAL
• Reduced cover damage modifier for normal setting
• Fixed RMB behaviour on scenario
• Fixed wrong invalidation of the right action bar
• Fixed that order mode doesn't work when vehicle is a squad leader
• Fixed damage indicator crash related to initial enter in DC
• Fixed inventory bar behavior
• Fixed weapon view active weapon ammo count
• Fixed empty weapons reload
• Fixed doubleclick on squad selection
• Fixed double checkup of zoomlevel validity
• Fixed user names in chat displaying "Blocked" twice
• Fixed friendly, allied and neutral entities will now also show up when hovering over those entities in DC
• Fixed being inside a vehicle now also "tags" attackers with outlines
• Fixed MP5 cursor
• Fixed a few vegetation objects
• Fixed crash on healthbar init
• Fixed crash in team score bar
• Fixed crash on resolution list enum
• Fixed crash in reinforcement dialog
Instinct  [developer] Nov 21, 2017 @ 4:12pm 
Update 44
0.970.0

• Added new heroes gamemode for polishing 3rd person controls
• Added new benelli 3d model
• Added new m24 model
• Added new US sniper models
• Added physical interaction with objects for humans
• Added various new environment objects
• Added bot support for gamemodes with different unit list
• Added "mouse navigation" option
• Added improved weapon targeting for tpc correction
• Added new key bindings
• Added training to main multiplayer menu
• Added tag 'hmgun' to support old mgun poses
• Added support to make view visible only in certain lod type
• Added an icon for grenades and remove the timer
• Added dlcs to in-game store as hidden store items but visible in in-game store
• Added land entity update method to get rid of two-stage update leading to unit death due to altitude change
• Added damage modifiers for tpc
• Added reduce weapon sway when aimed shot is ready
• Added rotation interpolation on vehicle movement
• Added new profile stats panel
• Added single player mission unlock achievement check
• Added "sprint" to vehicles
• Added collider on makeinstancelocal
• Added terrain type to stamina text
• Added medic order distance tolerance
• Added play human hit sound
• Added mouse speed factor to tpc_control.set
• Added helicopter sounds
• Changed walk animation
• Changed 1st person to deactivate fog of war, not only zoom for humans
• Changed US AT infantry to split AT-4
• Changed weapon switch response faster
• Changed message wheel instant in TPC
• Improve performance on launch
• Improved netcode
• Improved some FX
• Increased damage of headshots
• Reduced helicopter rocket reload times
• Reduced human walk speeds
• Reduced health of snipers
• Reduced accuracy of ACOG weapons
• Reduced accuracy of Enfield
• Reworked accuracy for small arms
• Reworked accuracy balance of AI vs. 3rd person
• Reworked accuracy modifiers based on human stance
• Reworked damage curves
• Reworked balance between standard and hardcore damage settings
• Reworked small arms recoil
• Removed crosshairs in hardcore mode
• Removed damage indicators in hardcore mode
• Removed get rid of 'ready' button for session host
• Fixed flickering of weapon view when chaning zoom levels
• Fixed vehilce/human weapon bar rendering
• Fixed disable menu sound only after loading
• Fixed blinking scroll buttons
• Fixed allow autosize for stepscrollpanel buttons
• Fixed inventory button state was always active
• Fixed restore autoexamine
• Fixed desire triggering on squad member switch
• Fixed weapon list flickering on mouse over in human/vehicle bar
• Fixed player/relation dda editor color view position
• Fixed trajectory prediction displayed in first person control
• Fixed sniper aim cursor issue
• Fixed unknown player in editor *medic must reach fallen soldier
• Fixed death delay resetting on reload
• Fixed button order
• Fixed show sp points dialog only when reinforcements enabled
• Fixed equipment bar position not stored
• Fixed tpc params not always propertly updated on weapon change
• Fixed negative locations in flow layouted controls
• Fixed disable cursor if unit has no weapon
• Fixed being inside a vehicle now also "tags" attackers with outlines
• Fixed evac ending too soon
• Fixed restore render params on scene end
• Fixed medic sometimes not healing
• Fixed weapon view progress bar strange beahaviour
• Fixed helicopter decend button if surface altitude is below zero
• Fixed unload crew for helicopters if surface altitude is below zero
• Fixed helicopter emit and landing button
• Fixed bleed kill rewards triggering twice
• Fixed disable zoom while crawling
• Fixed light extender killing humans
• Fixed RMB in crouch
• Fixed prevent opening multiple inventory dialogs
• Fixed doubleclick of F1... interface buttons
• Fixed sprint and forward interaction
• Fixed chatwheel sometimes not showing up
• Fixed RMB behaviour if already zoomed to max
• Fixed weapon pointer comparison
• Fixed heightmap import in map editor
• Fixed that mmb key_up doesn't always work in tpc
• Fixed errors caused by key spamming during loading phases
• Fixed team gamebar spacer positions
• Fixed mods activated twice in editor
• Fixed zoom stabilization
• Fixed clipping into the ground with vehicles
• Fixed vignette not activating if entering from "no weapon" state
• Fixed that grenades are thrown in wrong direction when soldier's rotation is involved
• Fixed wrong camera on zoom when recoil is active
• Fixed that damage modifiers in hardcore mode doesn't work
• Fixed climb and fortification mouse action timers
• Fixed broken AI vehicle speeds
• Fixed tree's now can be walked through once they fell on the ground
• Fixed rare crash in key options
• Fixed crash in eVitalityExtender
• Fixed crash in online page when steam is disabled
Instinct  [developer] Nov 22, 2017 @ 1:30pm 
Update 45
0.971.0

• Added hints for disabled buttons in battle page
• Improved store/inventory load performance
• Improved some netcode issues
• Fixed silhouette user option now also controls DC outlines
• Fixed do not count editor time as in-game time
• Fixed allied and friendly units outlined in tpc now also use silhouettes
• Fixed weapon sway code behaviour
• Fixed crash on extender access
• Fixed crash in session server
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