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So, to mod this, I'm going to have to go edit (clip off) every ogg in every COMMS sub folder, and repack a new data2.pak. Sadly, there was no simple LUA that allowed 'start and stop timestamp' for each of the files to simply soft-clip it. And sadly there wasnt just a global audio file which was used repeatedly for the nasty effect.
After doing this, I have updated the OP.
After play testing it a bit, I noticed I was getting annoyed with some of the audio that would end with *garbled* or *static*... painful to hear a lot of. So I softened those sharp static endings. Encountering NPC's now in game seem a lot better (to my ears) ;)
Updated OP with file link. If I need the space, I'll move it out if no one is getting it, but if that happens, just ping this thread and I'll notice someone wants it again.
On another note: I tested a few at random and at least in one instance the perceived sound quality dropped in your version (GREEL - 6_ANOTHERCHAT.OGG) *Might be just on my system
Those two aside: Working.
They are not of lower quality, as evidenced by the wave forms compared side by side. They sound completely different because the assaulting noises on start and end have been removed... which makes them 'sound' so much more different (softer, smoother, cleaner).
I made this mod for myself, to enjoy the game because those noises were about to make me give up, delete, and move on ;-) And this mod has achieved that goal 100%.
I only share it because someone asked.
Dropbox killed the 'public' share folder system, so I had to make a specific direct-link now.
My ears thank you aswell!