Rebel Galaxy

Rebel Galaxy

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KhevaKins May 16, 2015 @ 12:00am
Mods - Supported?
Will modding be supported or at least not actively hindered?

So many cool ideas for this game :D
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Showing 1-15 of 42 comments
mediumheadboy  [developer] May 16, 2015 @ 8:21am 
Mods will not be hindered, but we aren't going to provide tools like we did with Torchlight.
KhevaKins May 16, 2015 @ 4:33pm 
We'll we can't have it all. Mods will find a way.
mediumheadboy  [developer] May 17, 2015 @ 11:03am 
I hope so!
travis  [developer] May 17, 2015 @ 1:06pm 
I'm sure I'll end up posting downloads for model exporters/etc. PAK building and management will be the main missing piece, but it isn't exactly encrypted.
DarkTerren May 17, 2015 @ 7:42pm 
Nice cant wait to see what modders can do. seems like a great game for battlefleet gothic mod
Thanks, DDG. <3
Big Slim May 20, 2015 @ 3:08am 
Could you guys not look at Steam Workshop or something? The modding potential for this game is crazy! I mean, just the ships people could come up with alone. New enemies, new weapons, custom missions. The potential total conversion mods lol!!! - The classics, 40K, Stargate, Startrek etc.
travis  [developer] Jun 10, 2015 @ 8:20pm 
I'd loooove to do Workshop, but for this first project we just honestly don't have the runway to do that and 4 platforms. We're already crazy. It's really just a matter of hours in the day at this point! But we'l do our best to support what we can post-release.
DarkTerren Jun 10, 2015 @ 10:29pm 
Thats all we can ask for keep up the good work
Kulin Jun 11, 2015 @ 3:59am 
Originally posted by travis:
I'd loooove to do Workshop, but for this first project we just honestly don't have the runway to do that and 4 platforms. We're already crazy. It's really just a matter of hours in the day at this point! But we'l do our best to support what we can post-release.

While i understand this, there are other ways to allow easy modding. For example by configuring any ship, stat, star systems(the not-rng ones) tech, npcs and their dialogues, by xml files or something similar and completly unpacked.

For example:

<weapon>
<name>Kulins Super Deathray</name>
<id>xyz</id>
<mesh>standardturret.mesh</mesh>
<texture>standardtexture.texture</texture>
<texture_color>00FF00</texture_color>
<effect_color>FF0000</effect_color>
<sound>standardlaser.wav</sound>
<rate_of_fire>0</rate_of_fire> //0=continous
<energy_drain>1</energy_drain>
<dps>10</dps>
<damage_type>heat</damage_type>
<rarity>rare</rarity>
<min_level>10</min_level>
</weapon>

I know its much to ask for. But is there anything like this? :D I would love a nice space game with good mod support.



Support this one, get the word out and if it's really successful maybe we'll see modding in the future. :)
travis  [developer] Jun 19, 2015 @ 6:18pm 
Kulin - the raw data is more or less like that (not the same syntax, but close enough). However it gets compiled into a binary intermediate format which is what goes into the game package (speeds up startup time considerably since it doesn't have to lex all the strings).

For modding to 'work' I'd probably need to release a tool, or a command-line option on the game-proper that could take new raws and convert them to bins in a fresh package on the shipping/non-dev version. (which is more or less what the dev version does). Guess we'll see how likely that becomes post ship - I don't want to make any promises I can't keep!
Liam Neeson Jun 22, 2015 @ 7:35pm 
Originally posted by travis:
I'd loooove to do Workshop, but for this first project we just honestly don't have the runway to do that and 4 platforms. We're already crazy. It's really just a matter of hours in the day at this point! But we'l do our best to support what we can post-release.

Explain to me this, when you get a chance, cause i really don't understand you two. What drugs are you guys snorting up? It's stupid crazy. Here's 2 developers making one of my most anticipated game I've been wanting for YEARS and still looks, played and has more going for it than 80% of these garbage DLC ridden "AAA" (I use that term loosely) games.

I hope this game sells like hotcakes. I know almost every person out there who big into space games is drooling for this.

Just like, end my misery and release it soon. I'm injecting heroin into my eye balls to numb the pain of waiting.
Liam Neeson Jun 23, 2015 @ 2:45pm 
I can't even eat a bowl of cereal without spilling the milk all over my beard :( And here's these two guys with this....
Last edited by Liam Neeson; Jun 23, 2015 @ 2:45pm
FETI Oct 25, 2015 @ 6:23am 
Imagine a person saw a video of this game with a giant freaking laser (from a mod of course) or a playable Deathstar, that person might be interested to play this game which will lead to more game sales.
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Date Posted: May 16, 2015 @ 12:00am
Posts: 42