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Repositories? Care to explain?
I just had 21 of my games update one after another with 0 bytes, it looks like you're not alone :)
all 300+ of them
Delete to redownload to delete loops.
Some of us have slow internet connections, some even have data caps! Implement a more graceful procedure.
Deleting files, only for the EXACT files to be re-downloaded is a stupidly floored system.
Welcome to my suffering.
So while nothing has downloaded, the client still received a moronic "delete these files" command from the servers. This then triggers the "update available" alarm bells for the client shortly after.