Posted: June 28
Even after everything that has come to light lately, I still recommend buying this game.
+ 12 Euro is just the right amount of money that I think this game is worth in it's current state. Especially since teleporters have been added, turrets, storage vaults, beacons, and the thing with the relic gates :)
+ the gameplay-experience of Darkout in itself is awesome, the game looks and sounds beautiful. Truly: I think I would have missed out on something inspiring if I hadn't played this game
+ on my PC with Windows 7 prof. the game runs smoothly with nearly no bugs (at least not until crafting the most advanced stuff)
+ the surviving-, building- and crafting-features are well done with many things you can make and/or strive for, and these main features do not seem "unfinished" (or "clunky") in any way
+ the basic idea for the game is great: protect yourself from dangerous creatures emerging from the darkness by lighting up your world with durable light sources (torches will burn out, lights will be attacked by mobs) on the paths that you build (for instance onto and between the many islands floating in the sky) and within the tunnels that you dig (for instance downwards to the caves full of crystals that you'll want for crafting advanced equipment)
+ if you are an "achiever"-type of player and/or a "builder", you can just set yourself the goal of unlocking all existing crafting-recipes and/or of building a nice base in whatever creative shape (there's a "builder"-mode too) and you will enjoy this game a lot
+/- I'd definitely appreciate more types of discoveries, creatures, biomes, drops and resources; also growing plants myself and harvesting different resources from them would be great ;)
+/- if you're a "co-op"-player you might dearly miss a multiplayer-option
- "story" and "quests"...
Yes, this game already has a "story", and it will lead you to fight boss-mobs, but it's obviously unfinished. Plus only the first "quests" will ask you to build (= place) anything. Unfortunately most of the "tasks" will just require you to wait for data-logs to spawn in a specific biome (chances for spawns are better if your character waits/works far away from that biome long enough), and then will make you search for these data-logs one after another, just to listen to them (some well done voice-acting though) and then to go search for more data-logs...
- many crafting-recipes also depend on finding/looting such data-containers purely by chance
- the starting "tutorial" consists of a bunch of tiring text-windows filled with small letters that you'll just want to click away, instead of being a quest-like "training" for your character
- the future prospects as have been hinted at in other reviews... are not so good: http://steamcommunity.com//games/257050/announcements/detail/202982573446410910
Well, I do feel with the devs for not getting much out of their sales, and I do appreciate the hard work they still put into this game. I also think that the new game "Darklings" sounds fun and I believe I am going to buy it if the price is as reasonable as was for Darkout. However: what if this game too will again not meet the expectations money-wise and cannot fund the further development of "Darkout"? I fear for the worst.
Also I'm not so sure about the (to be paid) DLCs that are supposed to finish the story of Darkout in future chapters, to add more biomes, enemies and the like. As others have stated: the "end of the storyline" has never been announced as sort of an "extra feature" to come, so players think it should be added to the game for free to "finish" Darkout as the game was "supposed" to be. And bug-fixes too. More biomes, mobs and features are another matter altogether though; I would consider those as "real DLC" somehow, and if they're worth the price... Let's see.