Publicada: 5 Março
As a developer I often see things that are obviously half-done and this, unfortunately, fits the bill. The crafting is AMAZING and the world is absolutely beautiful, but story progression is a combination of tedium and luck with the Random Number Generator. The devs are aware, but unfortnately, it leads to overcompensation and inventory bloat.
The premise of this game is that you are a member of a colony ship, unfrozen and jettisoned onto the world below. No-one above is aware of the catastrophic events that led them to stasis in that ship, and it's on you to find out why. I think. The problems with the story quickly crack open when early quests have you fetch broken parts of a beacon. Pulling these into your inventory doesn't trigger anything; you then have to kill an enemy and get it to drop a log file (which could also be a blueprint or minor side story item). This log will look and sound like it was intended to play when you found the broken beacon piece (which happens to also be a random drop from chests and crates that spawn in the wild).
Once you've done this, the one voice acted character which isn't a computer but *is* interactive (sorta) grows ill in some way and bam, he's out of the story. In fact, your entire beacon apparatus you spent tons of time building is also now just taking up space. Hopefully by now you've been doing more things on your own and developing your base. Enemies grow with your "Research Level" which is just your level, gained by mining and killing things and inventing.
The story gets harder to follow; the concepts are more abstract and the only indicator as to where to kill something to get it to drop a log or data cube (and yes, this is how all story elements progress) is to catch the one hint in the last log as to where it will be found. While I appreciate making exploration necessary to progress, this is overdone; there are gates you encounter that need "purification" later which require a lot of searching for some hard to find items (such as big stacks of a certain color of Crystal). Furthermore, if you start "purifying" a gate you can't work any other gate until that specific one is fixed. When you finally face a boss, it drops a "leet loot" item but fails to progress the story in any way I can see. All of the logs that are "above" your spot in the plot line refuse to unlock so you can read them, and I now have 5 metal chests full and am filling a Vault (which holds 100 items).
Some may say ripping on the acting in a game is nitpicky, but there is a limit to everything. It's clear that someone from the sound studio must have quit their job during development; many of the audio clips have the actors rereading the line to deliver it how they want it to sound. This normally doesn't make it past the sound studio; someone just grabbed the files and chucked them in. You'll do a double-take the first time you read the line in the file, but hear the line spoken twice in a row with emphasis on different words. Unfortunately, it does not have the endearing goof-up quality of the early days of TV like when Doctor Who had to be done in one take per scene.
Still, I recommend a buy ON SALE. The gameplay itself is pretty solid, outside of some graphics-lag issues when too many items you can't pick up are on screen (i.e. when inventory is full). You'll get stuck in the story, however; it's essentially an endurance test to see if you will keep playing until you get lucky enough to progress the tale, or if you get bored and stop playing before then. I regret to say, I am probably in the latter, as will most people be.