Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Edit: Omegalodon does not see that fire as well. But you can hear it, the sound effects of the fire are there. So basically there is an unrecognizable fire that kills you and you have no clue what is going on.
@Kirito: Omegalodon can heal by destroying buildings. The healing amount is based on the number of players.
Is there going to be another content update to the game (not just bug fixes), possibly an implement to Steam workshop with a map designer?
- The skyhook function was removed for being too buggy. Motion of carried objects was never synchronized.
- I just tested the mines and I can't replicate that issue. They detonate when anything touches them for me.
- The grey lines issue has been noted. It varies between graphics cards and helps if you don't force AA.
Somewhat of proof that the mines don't detonate with anything other than boats (cant really test it on cars anymore).
Is it suposed to be when someone dies in a vehicle that it respawns instantly, because it did that in 1.4, I mostly noticed it with the space plane, and im not sure if that was a bug or not.
I got mine on Amazon, it's at 1.5.