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รายงานปัญหาเกี่ยวกับการแปลภาษา
https://www.sendspace.com/file/liqh3c
Please keep in mind that patch that says only Bloom in file name is actually the one that disables lense flares and unfortunatelly glow of light sources.
I've only applied the "Bloom" patch here for removing the Lens Flares.
Waiting for the final version but it is already looking great while keeping the dreamy atmosphere intact.
https://www.youtube.com/watch?v=TFgAxbRHLNM&list=UUcK6Lh6_zj-IVzxbS9Dm6Qw
Actually there is no such "dream atmosphere" the only reason why previous version was looking not so good and kinda flat was the fact that i killed accidentallt few more effects which i should not, and lack of glow aroun light sources, since glow connected to len flare shader.
So, all you need to make this "dream atmosphere" is glow but glow without lens dirt and flares.
Im porting a good glow shader from Retro Wars game for gedosato that will add glow to well-lit areas, to compensate lack of it when both dirt and flares of lense are disabled.
thanks for video, gonna update 1st post and include your videos.
Update OP with links to latest version of patch, see botton of original post in thread.
https://www.youtube.com/watch?v=olUzbUGRNMg&list=PL-KwZHVzVmO6x9u7GkEAcbB4usTRefRQS&index=1
Nice, I think the "Bloom" one is the most effective, it really cleans the on screen mess.
update: I included the latest instructions as annotations in the video and in the video description below. I will be posting a different video with combining the patches soon!
I highly appreciate Voodooman for his patience and his support! :)
"Bloom & lens flare" and "desaturation" doing nothing in this part of game and included just in case.
But "Bloom" - takes out lens flare and bloom, "Lens dirt" takes out lens dirt and bloom, Vignetting takes out vignetting and vignetting blur (in this game in addition to darkening corners, lower, upper and side parts of screen this effect adds really ugly blur to same areas).
ANd there is a catch, if you will use Bloom (which removes Lens Flares) and Lens Dirt together - they will remove bloom as wel, but if you will use only one of them, bloom will remain. Vignetting does not affect bloom it only makes screen clear of dark and blury corners and sides.
So with current version of patches for fully crisp and clear picture you have to combine
Bloom
Lend dirt
Vignetting
(other 2 optional in case they used later in a game)
In case someone wants to have glowing bloom around light casters and recievers, you should use next combo:
Bloom
Vignetting
(other 2 optional)
And should not use Lens dirt because using it with Bloom will remove bloom completely.
At the moment im working on separation of bloom shader from lense flare and lense dirty shaders, but i have not yet found exact shader file that does lens flares and lens dirty, there are few files which names suggest they do that, but i cant yet say which one exactly does it and which is unused. Also i notticed that depending from area there is different texture used for lens dirty and different lens flares applies, not sure if this all in single shader.
I wish devs to give tip at least in which of shader and assets files they have lens dirt and flare code, because im really tired of dumping, editing, injecting shaders and restarting game over and over again :-(
I can understand what you mean.
Also thank you for the instructions! They were extremely helpful to let me understand how those patches work!
Since this is still a work in progress I would suggest for someone to make a gui version and compile those patches together, for the final version, so as we can chose out of certain options instead of combining the patches ourselves.
As far as the "showcasing video" is concerned it's ok if I got some things wrong at first place. It was a nice chance for all those questions to come up and help create a final and more optimized version of this mod. Also to trigger people to get involved with it. I have also tagged my video as a "work in progress" project and I will try to create another one with combining those patches in the way you instructed me or just wait for a final gui version of this mod with all cool stuff like different options to chose from and then post a final video!
I can also try and find some help, if you wish, for someone to help you compile your mods into a gui version. I'm an active member into the qhimm forums for some years now. There are some pretty cool programmers down there that are dealing with modding the Final Fantasy games.
Let me know what you think!
Well, i consider these patches a final version. But final in my case does not mean im not going to improve them, it just mean fully tested and 100% working release.
For release that separates (or to be correct skips) lens effects from bloom that would be just another extra patch added to set of these patches. Biggest problem for me now is to find exact file and somehow identify shader with heuristics, without exact offset. Most likely shader code will change with game patches, and i will have to make this exact patch per version of game.
Also i still expect official game to add same toggle of these effects, but devs did not confirm if they are going to do it, but yet judging by how many people complain on official forums about this they must add such options, so its 50\50 case and wasting too much time on something that may be officialy implemented soon is waste of effort, so no shared gui (which i actually wanted to do before your suggestion), they work fine without it, sorry.
Thanks for all the time you devoted on explaining and working! This is an awesome work and I'm looking forward for any updates.
https://www.youtube.com/watch?v=6ubl2j97qbk&list=FL08JzNI_gp-XWiUs2NYBjqQ&index=294