Expeditions: Conquistador

Expeditions: Conquistador

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†Diablo† 2014년 9월 21일 오전 6시 28분
stupid weapon balance
stupid weapon balance,the guns often miss the target and make little damage, Bows do more damage and hit more often the target ... so stupid, And the enemy hits with his guns more often than my soldiers ... tha game makes no fun ...
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Lцсᶖаᶇ º¹ 2014년 9월 21일 오후 12시 15분 
Yeah, it'd make more sense if it was a american expedition into spain.
Little Big Toe 2014년 9월 23일 오후 12시 40분 
It could be argued that the arquebus at that time was unreliable and had very poor accuracy because of the smooth bore and aiming sights. However it was good against armoured enemy if it could hit. Whereas the bow was better in both range and accuracy.

As for the enemy hitting more often, it's probably a decision by the developers to even out the incredibly bad AI tactics compared to a human.
Nachash 2014년 9월 28일 오전 3시 25분 
He's right, where's my sniper rifle?
runequester 2014년 9월 29일 오전 9시 14분 
Firearms of the era were notoriously inaccurate. The game handles it alright.
Lusandar 2014년 10월 10일 오후 8시 52분 
Actually, bows do 10 less damage than guns but are more accurate at range. Guns are actually the best weapons in the game when combined with a hunter's point blank. You can one hit all but the most armored foes with it by getting right next to the target or you can try your luck with quickshot which will again, kill almost all targets as long as both bullets hit. Quickshot isn't particularly good at first but once you get to a lieutenant hunter with 96% base accuracy, it's definitely worth trying if point blank isn't an option for a turn. The hunter is the one that gets the most out of increasing his rank and should be your 2nd priority to rank up after the first rank of the doctor (so he can heal every turn).
FAVelour 2014년 11월 6일 오후 5시 52분 
Yeah the guns were way too innacurate, even a Lietuenant hunter can still miss at point blank range. Plus they didn't have their main real life advantage vs the natives: making them flee in terror.

Also I wish they had differentiated polearms by letting you attack with them from 2 spaces away.
Mr. Lambert 2014년 11월 8일 오후 10시 06분 
It would be a lot less infuriating if the range weapon accuracy % numbers they give for the shots were right. They clearly aren't. I tracked 20 shots with 83% accuracy, of which I hit 5 times. There's no way the actual chance was 83% with a 25% hit rate over 20 observations.
bvguthrie 2014년 11월 9일 오후 2시 32분 
Mr. Lambert님이 먼저 게시:
It would be a lot less infuriating if the range weapon accuracy % numbers they give for the shots were right. They clearly aren't. I tracked 20 shots with 83% accuracy, of which I hit 5 times. There's no way the actual chance was 83% with a 25% hit rate over 20 observations.
That's odd. I nearly always hit with an 83% chance.
Jonas 2014년 11월 16일 오전 4시 20분 
Would you say that you hit... 83% of the time? ;)
Tom 2014년 12월 2일 오후 10시 44분 
I missed my 90% point blank shot I needed last night. Reminded me of the couple hundred hours of XCOM I've put in. ;)

That 10% chance really sucked, but I have plenty of doctors and meds so a few days on the road and viola. ;)
Tom 님이 마지막으로 수정; 2014년 12월 2일 오후 10시 44분
Zenith 2017년 12월 18일 오전 10시 58분 
I know this is necro'ing a dead thread but seriously. . . What the ♥♥♥♥ were the developers thinking in regards to hit chance with ranged weapons? I'm thinking about just restarting with only melee troops. If the hit percentages weren't outright, blatant lies I'd consider using ranged weapons but consistently the % to hit is almost always wrong. I just missed NINE TIMES IN A ROW. with percentages ranging from 40% to 80%. The law of averages would make ONE of those hit.

But nope.

Really terrible design on weapon balance devs. Hope your next game is better, as I'm unsure if I even want to give it a shot. (See what I did there?)
oli.schmid 2020년 7월 18일 오후 12시 10분 
Zee님이 먼저 게시:
If the hit percentages weren't outright, blatant lies I'd consider using ranged weapons but consistently the % to hit is almost always wrong. I just missed NINE TIMES IN A ROW. with percentages ranging from 40% to 80%. The law of averages would make ONE of those hit.

But nope.

Statistically, that's actually to be expected. Let's say you had an average hit chance of 50% which also gives you an average miss chance of 50%. The chance to miss 9 times in a row would be 0.5 to the power of 9 = 0.001953 or roughly 0.2%.
Let's also assume that an average player gets into 20 battles long enough in the course of their playthrough. So 20 battles where the 0.2% can proc. The chance for a single player to experience this 9-row of bad luck is: 1 - (0.98 to the power of 20) = 0,3324 or roughly 33%.

So every third player will have a battle with 9 such misses in a row.
oli.schmid 님이 마지막으로 수정; 2020년 7월 18일 오후 12시 12분
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