Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
As for the enemy hitting more often, it's probably a decision by the developers to even out the incredibly bad AI tactics compared to a human.
Also I wish they had differentiated polearms by letting you attack with them from 2 spaces away.
That 10% chance really sucked, but I have plenty of doctors and meds so a few days on the road and viola. ;)
But nope.
Really terrible design on weapon balance devs. Hope your next game is better, as I'm unsure if I even want to give it a shot. (See what I did there?)
Statistically, that's actually to be expected. Let's say you had an average hit chance of 50% which also gives you an average miss chance of 50%. The chance to miss 9 times in a row would be 0.5 to the power of 9 = 0.001953 or roughly 0.2%.
Let's also assume that an average player gets into 20 battles long enough in the course of their playthrough. So 20 battles where the 0.2% can proc. The chance for a single player to experience this 9-row of bad luck is: 1 - (0.98 to the power of 20) = 0,3324 or roughly 33%.
So every third player will have a battle with 9 such misses in a row.