Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
As for the enemy hitting more often, it's probably a decision by the developers to even out the incredibly bad AI tactics compared to a human.
Also I wish they had differentiated polearms by letting you attack with them from 2 spaces away.
That 10% chance really sucked, but I have plenty of doctors and meds so a few days on the road and viola. ;)
But nope.
Really terrible design on weapon balance devs. Hope your next game is better, as I'm unsure if I even want to give it a shot. (See what I did there?)
Statistically, that's actually to be expected. Let's say you had an average hit chance of 50% which also gives you an average miss chance of 50%. The chance to miss 9 times in a row would be 0.5 to the power of 9 = 0.001953 or roughly 0.2%.
Let's also assume that an average player gets into 20 battles long enough in the course of their playthrough. So 20 battles where the 0.2% can proc. The chance for a single player to experience this 9-row of bad luck is: 1 - (0.98 to the power of 20) = 0,3324 or roughly 33%.
So every third player will have a battle with 9 such misses in a row.