Kenshi
Don Quixcope Jan 14, 2017 @ 6:58pm
Sadly unplayable when characters in multiple locations.
So I wanted to start a Thieves Guild with an HQ in every major city. The only problem is, that just having 2 characters at 2 different locations drops my already terrible fps (about 10) to like 4-6ish... which is a complete no no.
I really do hope the dev will concentrate soon on optimization. What good are new features if no one can play them with more than 10 fps? -.-""

My rig:

Windows 7 Professional 64bit
Intel Core i7-4700MQ 2.40GHz (8CPUs)
16384MB RAM
Intel HD Graphics 4600
NVIDIA GeForce GT 755M

Yes, I force Kenshi to use my nVidia card. Yes, I've tried both settings in the launcher, no difference. Like, I can play GTA 5 and Dragon Age Inquisition on high settings no problem... so I didn't expect SUCH bad performence from the game. Too bad, because it's great fun. For now, it's money gone to waste, and I'm going to advise my friends not to buy it for now, until it is further optimized.
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Showing 1-10 of 10 comments
f03n1x Jan 14, 2017 @ 7:12pm 
Hmm, have you tried things like adjusting the graphical settings?

From what I gather you can turn terrain settings down to 0 without much graphical change while gaining a couple extra frames per second.

You could try changing other settigns, and see how it goes.

GTA 5 has a custom built engine with it's sole purpose of running smoothly, it also had a couple 100 million thrown into development/advertisement, which does help.

I guess the same is said for Dragon Age, they had a massive development team, and lots of money to support it.

This game is getting closer to it's completed state, so optimization will be done in the future, just gotta have some paitence.

But yeah, it is does have bad performance in some cases, I have I guess a much better PC setup, but I assume turning settings down will definitely help with performance.
Aurelia Jan 14, 2017 @ 7:32pm 
Well, i wouldn't say it's your necessarily your first mistake, but one mistake is comparing Kenshi's performance to other games who's focus is intensive graphical resources.

Kenshi's resource demands rely very heavily on processing power. I am not familiar enough with gpus or settings to offer advice on what should and shouldn't be done, but you will likely get better performance if you do not restrict the use of your cpu.

I am admittedly a little out of date, and am not sure at this point if Kenshi utilizes more than one core. If it doesn't, then you're going to have issues with 2.4 ghz.
there is a new option as well. fast zone hopping in options. it uses more ram but it loads areas faster.

A common mistake is comparing "Finished" games to one still in development. They put in a new engine recently as the old one they could not optimize any more. so Optimization is very much on the books to getting worked on.
Last edited by Hatsune Neko Gaming; Jan 14, 2017 @ 7:44pm
McFlurry Butts Jan 14, 2017 @ 9:54pm 
Originally posted by Luminaire:
Well, i wouldn't say it's your necessarily your first mistake, but one mistake is comparing Kenshi's performance to other games who's focus is intensive graphical resources.

Kenshi's resource demands rely very heavily on processing power. I am not familiar enough with gpus or settings to offer advice on what should and shouldn't be done, but you will likely get better performance if you do not restrict the use of your cpu.

I am admittedly a little out of date, and am not sure at this point if Kenshi utilizes more than one core. If it doesn't, then you're going to have issues with 2.4 ghz.
I hope the developer uses multi threading in the future.
selfboil Jan 15, 2017 @ 6:07am 
GTX 1070 and old but legendary i5 2500k@4GHz, 8GB RAM. 2 squads in different places, no problems with FPS. Problem is offscreen squad environment calculating wrong. Missing captives, interrupted jobs...
dq_177 Jan 15, 2017 @ 6:31am 
Yeah, interrupted jobs was the major problem I had with squaddies in different areas
Don Quixcope Jan 16, 2017 @ 10:27am 
ofc I'm not comparing anything, esp. tripleA games to indie releases, just wanted to state that my laptop prbly can't be that bad lol. I was just surprised that a game in its beta state would be so ressource hungry. I really hope that optimization is on its quick way, because the gameplay is addicting and it hurts not being able to play lol.
Aurelia Jan 16, 2017 @ 10:55am 
Originally posted by N2EKangroozeeh:
ofc I'm not comparing anything, esp. tripleA games to indie releases, just wanted to state that my laptop prbly can't be that bad lol. I was just surprised that a game in its beta state would be so ressource hungry. I really hope that optimization is on its quick way, because the gameplay is addicting and it hurts not being able to play lol.

Ah that makes sense.. Yes, it can come as a surprise. The game does still need optimizations, so hopefully in time the performance will be better, but it certainly does require a different type of resource from gaphical intensive games.
01 Jan 17, 2017 @ 9:14am 
Same problem. Regardless, X3 games, for example, manage to be performance wise more reasonable, considering all the things that are going on there even while being present and active in many different sectors at the same time.

With that being typed, still enjoying the game.
Peregrine Jan 17, 2017 @ 1:17pm 
Originally posted by f03n1x:
Hmm, have you tried things like adjusting the graphical settings?

From what I gather you can turn terrain settings down to 0 without much graphical change while gaining a couple extra frames per second.

I am going to try that.

For my 2 cents.

I take the grapics from 0.6 to 0.4 for Terrain Detail, I have turned off grass and shadows and the grass density is set to 0. Trees are set to nearly point blank at 0.256 (I'd almost run into them before I'd see them), and my View Range is 4040. Object View Range is 3000 with decals at 1000. Texture is Medium and water reflects Landscape.

Heat haze and FXAA are off.

My game runs well enough on those, but I might tweak it a bit more now that I think about it.

Good luck with the improvements!
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Date Posted: Jan 14, 2017 @ 6:58pm
Posts: 10