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As you might notice MESA_GL_VERSION_OVERRIDE not work for PA.
Technically Mesa does support every feature of OpenGL 3.3 on Sandy Bridge except geometry shaders which is not used by this game. Unfortunately it's not expose 3.3 support due to "not yet full" compatibility.
Main problem it's fact that Mesa don't have ability to force supported GL version for core profile only without breaking part of game which depends on 3.0 compatibility profile. Still as far as I understand it's will be possible to bypass the problem with by patching Mesa so it's will ignore lack of geometry shaders and will expose OpenGL 3.2/3.3.
Do you mean this my topic?
This one written mainly about Windows version and I think I should add some Linux-specific warning here.
No, requirements can only go higher.
I hope patching will work.
That would be nice so that other Linux users won't fall into the same pit I did.
Let me rephrase the question. Will my computer be able to run this game by full release?
I'm talking about it at #dri-devel IRC at moment and looks like there guys who want to help us. :)
So I'll talk with devs about it and let's see how it's goes.
Going to test live game now.