Age of Wonders III

Age of Wonders III

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paablo Mar 18, 2014 @ 3:29am
Pre-Loading & Game Size
This one is aimed purely at the developers / steam team.

-When will the game be available for pre-load?
-What will the size of the game be?

I ask this because my internet is slow and I wan to play it as soon as possible!

Looking forward to the release.

Thanks
Last edited by paablo; Mar 18, 2014 @ 3:30am
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Showing 1-11 of 11 comments
sikbok  [developer] Mar 18, 2014 @ 3:43am 
Hi paablo,


Not sure how pre-load will work, that's a Steam thing.
I'd assume the game will preload.

The game will be about 1.7 GB, as compressed for download.
That would be the standard edition btw.
NoBuddy Mar 18, 2014 @ 3:44pm 
WHAT???
Cougarific Mar 18, 2014 @ 3:49pm 
What what. 1.7 GB is tiny by today's standards. I'd guess less than a half-hour to d/l and install at cable connection speed.

I just bought Assassin's Creed: Black Flag on sale and that was a *30 GB* download that took more than 2 hours.
Last edited by Cougarific; Mar 18, 2014 @ 5:21pm
Fully Sick Monaro Mar 18, 2014 @ 4:44pm 
1.7 ay? That's pretty small size, considering the games I'm used to. Heck, I'm still playing Baldur's Gate and that's about the same.
sikbok  [developer] Mar 19, 2014 @ 12:17am 
We hit a compression of about 50%, which helps : )>
paablo Mar 19, 2014 @ 6:24am 
1.7GB! I was expecting 10-15 GB.
Thats great news! Will only take an hour or two.

Thanks Dev!
Zalzany Mar 19, 2014 @ 8:30pm 
1.7 is preload, that isn't bad at all. Last time I had a preload was rome II it took more time for my comp to decompress and install the game then to download it, although Rome II sadly is a bad example of a new release game...
sikbok  [developer] Mar 19, 2014 @ 11:31pm 
Isn't pre-loading standard?
Nice way of preventing peak load on the servers.
nutcrackr Mar 20, 2014 @ 12:40am 
I'm not sure its standard. A year or two ago it wasn't. Steam might decide based on demand and game-size which get preloads. At 1.7gb it's probably not critical for a preload. Would only take me an hour or two to download and I don't have the fastest connection.
Szeron Mar 20, 2014 @ 6:11am 
<3 non-bloated assets.

I miss the pre-CDROM days when people actually knew/learned how to manage assets within size constraints. You folks are a dying, under-appreciate breed. o7
sikbok  [developer] Mar 20, 2014 @ 8:04am 
Thanks Szeron,

We worked on previous gen console games, i.e. Overlord & Overlord 2.
Trust me, that teaches you how to optimize content size and memory usage : )>
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Date Posted: Mar 18, 2014 @ 3:29am
Posts: 11