Steam for Linux

Steam for Linux

Tazza.sh 22. mai 2013 kl. 2.14
Xbox One and PS4
After watching a comparrison vIdeo of both next gen consoles it was said that Xbox One will be using direct X, and that PS4 will be using openGL, surely this can only be a good thing for the steam box and gaming on linux in general
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gt 22. mai 2013 kl. 2.46 
But it's the same as last gen. Xbox uses DirectX while Nintendo and Sony use OpenGL.

The real great thing is that both use x86 processors, meaning easier porting to and from PC.
Sist redigert av gt; 22. mai 2013 kl. 2.46
Tazza.sh 22. mai 2013 kl. 3.40 
actually sony doesnt use Opengl, but uses PSGL which is based off opengl 1.0

edit- PSGL is highly modified for their custom architecture, but as you are correct as the new gen will use x84(_64 i believe) then the opengl for the PS4 will be really similar (maybe identical) to PC architecture
Sist redigert av Tazza.sh; 22. mai 2013 kl. 3.46
UnkendTech 22. mai 2013 kl. 6.29 
who said the xbox is going to use a x86 processor no real hardware info was released
Tazza.sh 22. mai 2013 kl. 6.33 
they are both reported to use x86 and an ati apu

edit - i guess we'll have to wait and see :)
edit #2 - http://www.engadget.com/2013/05/21/xbox-one-hardware-and-specs/
Sist redigert av Tazza.sh; 22. mai 2013 kl. 6.35
aliceif 22. mai 2013 kl. 6.38 
Part of the OS is based on Win8. I see no reason at all why you would run a console on ARM (the only other win8-supported architecture), so x86_64 is the only real option for MSFT. And they always used x86(_64) for the XBOXes.
Sist redigert av aliceif; 22. mai 2013 kl. 6.39
Tweak 22. mai 2013 kl. 6.56 
Opprinnelig skrevet av aliceif:
Part of the OS is based on Win8. I see no reason at all why you would run a console on ARM (the only other win8-supported architecture), so x86_64 is the only real option for MSFT. And they always used x86(_64) for the XBOXes.

Actually that isn't ture. The original Xbox did however the 360 used a Cell processor if I am not mistaken.
TheSniperFan 22. mai 2013 kl. 6.58 
Opprinnelig skrevet av gattocake:
But it's the same as last gen. Xbox uses DirectX while Nintendo and Sony use OpenGL.

The real great thing is that both use x86 processors, meaning easier porting to and from PC.
Neither the Wii nor the PS3 used OGL.
I don't know what the Wii uses, but it's not OGL.
PS3 uses PSGL.
Both are related to OpenGL, but not the same.
Dusk of Oolacile 22. mai 2013 kl. 7.18 
Developers say all the time that the most important aspect of consoles is that they don't have to use APIs. So DX, OGL, PSGL etc. must only be possibilities and rarely used. They probably write code for the hardware directly.
mutlu ol 22. mai 2013 kl. 7.23 
Get it straight: origial xbox: 733 MHz Intel x86 processor, xbox 360: 3.2 GHz IBM PowerPC tri-core dual-threaded "Xenon," xbox one: 8-core some AMD processor (almost definitely AMD64)
Dolus 22. mai 2013 kl. 7.36 
On another note it seems that MS is moving the Xbox brand away from core gaming and more to being general entertainment platform, which while bullshyte for Xbots and Xbox gamers (non fanboys) in general, might help any platform that caters to gamers and gaming more exclusively gain support.....like say the "Steambox" or even the Wii U
UnkendTech 22. mai 2013 kl. 8.11 
Xbox One Game Discs Only to be Used for Initial Installation and users have to pay a fee to install it "Xbox One games across different accounts and consoles? Well, an installation fee will be charged should a game be installed on another account" hahaha MS Fails
http://www.tomshardware.com/news/Xbox-One-Game-Discs-Install,22690.html
ReticentRobot 22. mai 2013 kl. 11.03 
@Doc Holliday This and the fact that none of my Games on Demand or XBLA purchases will be transferable to the XBOne has me more interested in ever at seeing what the SteamBox will bring to the table.
Sist redigert av ReticentRobot; 22. mai 2013 kl. 11.03
SUSEd 22. mai 2013 kl. 12.27 
1. Jailbreak it
2. Install Linux on it
3. Install Steam
4. ????????????
5. PROFIT
Lady 22. mai 2013 kl. 12.49 
how is this new news? wii, and ps have always used opengl and xbox uses d3d, hence the name xbox... directx....
Ashley 22. mai 2013 kl. 15.00 
I'm not impressed with either console, to be honest. Sure, they're using an AMD x86 architecture, that doesn't necessarily mean it'll be any easier to port over if the architecture is completely different than any other AMD processor to date, we don't know if that'll be the case or not, but because these are consoles it just might be. Even then, I'm still not impressed, considering the standard nowdays is x64. Come on they couldn't put a 64-bit processor into a console!? The best part is, this means neither will be backwards compatible without emulation (and we know how problematic that can be), and they're BOTH using the same architecture, so Playstation 4 vs. Xbox One arguements are already partially invalid.
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