Kerbal Space Program

Kerbal Space Program

 This topic has been pinned, so it's probably important
sal_vager Mar 17, 2017 @ 5:15am
KSP Making History Expansion
Link![forum.kerbalspaceprogram.com]

Uomocapra, community manager

Image![i.imgur.com]

Hello everyone,

Over the past months, we’ve undertaken a huge endeavor to bring Kerbal Space Program towards its next leap forward. KSP is by now a mature game with tons of content and an immense modding community, which has devised all kinds of tools and creative additions to the game, so making something new and exciting for our players was a challenge that we faced head-on.

We wanted to do something that could enrich the Kerbal experience, offer value to players, bring exciting new content and allow more creativity - all while bringing countless more hours of enjoyment. And with the 1.2.2 release we had a game in an optimal state to tackle an idea that has been in discussion for a while.

We are thrilled and proud to announce Kerbal Space Program: Making History Expansion. This content filled expansion to the base game will include Mission Builder and History Pack.

Image![i.imgur.com]

Mission Builder is an exciting new feature that puts the process of creating and editing missions in your hands. We wanted to give you the tools to get the sense of being part of a space program’s Mission Design Division by tailoring your own missions and narratives in a friendly and intuitive interface. Once created, you will be able to easily share your missions with the wider community.

Link![imgur.com]

But that is not all, Kerbal Space Program: Making History Expansion will include loads of additional content to enjoy. This includes History Pack, which are pre-made missions for you to play immediately. You will have the opportunity to re-live historical missions from humankind’s own space history, all with that unique Kerbal Space Program twist! The pack will include a new set of parts and a new astronaut suit for your brave heroes. Imagine walking in the boots of the astronauts who witnessed the majesty of outer space for the first time or landed on other celestial bodies as the first of their kind.

Keeping up with Kerbal Space Program tradition, Kerbal Space Program: Making History Expansion will be highly customizable and moddable.

Key Features:

Simple interface: Using an intuitive drag and drop node interface, you can easily create new and exciting new missions for yourself or others to enjoy. Creators can also add constraints such as time, fuel and parts limits; as well as unexpected mission events.

Recreating history: Included in Kerbal Space Program: Making History Expansion is the History Pack. Players will be able to experience the trials and tribulations of the early days of Space Exploration on missions inspired by real life historical events.

New parts: Aside from mission creations tools, Kerbal Space Program: Making History Expansion will have additional parts such as new fuel tanks, adapters, decouplers, fairings and command pods… inspired by both American and Soviet space programs!

Kerbal Personal Parachute: Your astronauts will now be safer in case of imminent disasters with all new personal parachutes. So next time Jeb is in trouble and all systems are failing, you can simply eject him and activate his parachute. Then, you just have to hope, there’s an atmosphere to slow him down...

Challenge other players: A new addition to Kerbal Space Program: Making History Expansion will be the concept of scoring. At the end of a mission you will get a numerical score to compare with your friends and the community.

Kerbal Space Program: Making History Expansion is still in development and will be released as a paid expansion. Pricing and availability details will be announced at a later date.

It seems as though our announcement two weeks ago was met with some disappointment, but we were just holding onto the good stuff. We can’t wait to see what the community is going to be able to create with this new creative tool within Kerbal Space Program, now more than ever with an enriched and diverse community of people from all around the world, who can now enjoy KSP in their own language!

Keep tuned to KSP Weekly to learn about the ongoing development and upcoming details.

Happy launchings!


-The KSP Development Team
Last edited by sal_vager; Mar 22, 2017 @ 5:59am
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Showing 1-15 of 541 comments
RoofCat Mar 17, 2017 @ 7:17am 
I knew you are hiding something :)

So far all makes sense to me. Good job and have a nice weekend there!
Docsprock Mar 17, 2017 @ 7:27am 
Wow, well done! Sure had to wool pulled over my eyes!
Manwith Noname Mar 17, 2017 @ 9:07am 
Originally posted by sal_vager:
...
Missing Link[imgur.com]
...
sal_vager Mar 17, 2017 @ 9:24am 
Isn't that a Zelda game? Either way Link is back.
Manwith Noname Mar 17, 2017 @ 9:26am 
If there's a Zelda game "missing link"....who do you play as? Is it still Zelda?
Operation40 Mar 17, 2017 @ 9:40am 
ugh.. paid dlc..
so without it, you don't get any of this stuff or is some of this rolling into the base game?
-personal parachutes
-new parts
-mission builder
-historic missions pack
-mission scoring

I see a future where some mods work with the dlc and some don't :\
Bill Nye the Homeless Guy (Banned) Mar 17, 2017 @ 10:07am 
All this sounds amazing. However, I am quite saddened that such a renowned indie company is falling into the practice of the modern gaming industry: purposely selling content that would be just fine as an update as DLC.

So without buying the DLC, we don't get the following:

-Kerbal parachutes (there's a free mod for this. btw)
-New parts that probably were already in a free mod
-Mission builder (by this same logic, the Comm system in 1.2 must be sold as paid DLC)
-Historic missions pack
-Mission scoring
Manwith Noname Mar 17, 2017 @ 10:29am 
Without buying the DLC, there will be no more support for KSP.

I know there are people who have a thing about DLC being the anti Christ but for a game that has been around as long as this, where the market sales are saturated, if you want more updates you need to expect them to find a way of funding that.

This is not the same as holding back on content to sell seperately on day one.
sal_vager Mar 17, 2017 @ 11:17am 
DLC has gotten a bad reputation because it's used for costumes, paint schemes and horse armour.

Remember the days when an expansion added a new campaign, new units, and basically expanded on the game?

That's what Squad wants to do.
Manwith Noname Mar 17, 2017 @ 11:22am 
Damned if you do, damned if you don't

Don't release DLC and stop developing the game because there's no way to finance it...people will complain.

Release a DLC that allows for core game updates to continue while offering something useful in an expansion...people will complain.
AcapitalA Mar 17, 2017 @ 12:21pm 
Originally posted by Manwith Noname:
Without buying the DLC, there will be no more support for KSP.

I know there are people who have a thing about DLC being the anti Christ but for a game that has been around as long as this, where the market sales are saturated, if you want more updates you need to expect them to find a way of funding that.

This is not the same as holding back on content to sell seperately on day one.
From what i have seen, you're right. At some point the sales of the original game drop since most people have heard about it and others already have it. It's always sad to see money go, but remember it goes to the people that made the game. That means you're supporting them.
Mightylink Mar 17, 2017 @ 1:06pm 
I knew you guys where working hard on something, thank you so much!

"new fuel tanks, adapters, decouplers, fairings and command pods"

I can't wait for this! I always felt like there where a few missing parts, like mk2 liquid fuel tanks, there where so many times I needed that but there are only mk0 and 1 and shuttle liquid tanks.
Last edited by Mightylink; Mar 17, 2017 @ 1:12pm
Bill Nye the Homeless Guy (Banned) Mar 17, 2017 @ 1:23pm 
Originally posted by sal_vager:
DLC has gotten a bad reputation because it's used for costumes, paint schemes and horse armour.

Remember the days when an expansion added a new campaign, new units, and basically expanded on the game?

That's what Squad wants to do.
I hate DLC in general. I don't care what kind of DLC it is (be it cosmetics, maps, etc.).

Standalone expansions I can forgive, but I doubt KSP's DLC will be in anyway standalone.
sal_vager Mar 17, 2017 @ 1:25pm 
Best to think of it as an expansion then as that is the official term that Squad are using, with the connotations it brings.
Bill Nye the Homeless Guy (Banned) Mar 17, 2017 @ 1:27pm 
Originally posted by sal_vager:
Best to think of it as an expansion then as that is the official term that Squad are using, with the connotations it brings.
If it's not standalone, I consider it as DLC.
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