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Сообщить о проблеме с переводом
If you buy a gaming pc, and you buy a keyboard with a non-qwerty layout, then you're just asking for problems, or at the very least, unsupported bindings by default in any game anyway. If you use a non-qwerty keyboard, then the first thing you do is look for how to change keybindings in the game, and doing so in a config file allows for much more control over specifically and precisely what is changed when you edit that keybind.
Also, I don't see why you couldn't just edit that second post into the first one, if you had already edited each of the posts already[i.imgur.com] (picture for reference in case you do later decide to fix your double post)? Double posting and still making spelling/grammar errors even after editing each post goes to show just how immensely lazy you must be.
I am not qwerty, i am just playing on arrows and do not want to change something. I like my layout and this is just best for me. If someone chosing for me where i must play - WASD, ZPRN, via legs or other layout - this game is just sucks ass for me.
I dont care about nice view of a simple post inside grey slow game browser. My grammar is my grammar (i've finished school 22 years ago) - if you don't understand my inglish - why you still here? I know that language enough to be understanded - me do not need more. This is not my native language. I am not fall in love with people for whom that language is native. I will never live in country with that language and it's not used in my job. Why i need to know it better? Maybe because this is a greater language on Earth and we all must obeyui? Of course not. This is just common and most widely used code of communication. Nothing more. And people do not need all of those THE, A, weird time things and other spare stuff. Simpliest is the best. Shakespeare's english is for natives and who like that all. I want to see how you will try to speak my native language correct:))) I even can post there in my native language and could expect answer from devs (using google translataor for example), just because i've paid for that and not 3 bucks, but more. I am maybe lazy but i do not ask money for my laziness:) Lazy are those devs who do not include common things in their payed products. And you too edited your post:)
This dialogue is about nothing. I have no time to discuss someone's grammar, game tastes and topic arrangement. I tuned game for myself and must say - GAME IS AWESOME! If only not that control thing which ruined my first fun. Bye-bye!
Yes, I did, in order to add the image linked, and to fix some
typos. I almost always edit my posts directly after hitting submit just to make sure everything is in the order I want it to be.
Surely you must be joking. You wouldn't have wasted all the time to type that if you really meant that you have no time to discuss it.
If it is such a common thing, then why would you title this thread "No key rebind options again?" as if to say that this has occured in multiple games? It's almost like devs are moving away from including in-game menus for keybindings in favor of config files because they are better to work with.
I must also say that the Antichamber dev spent 7 years creating this game. He is in no way lazy.
I wrote so big text because you shamed me with my grammar. I was in defence just:)
This is common thing for normal games. But indie-games of course are higher than that junk as friendly interface and such things. They are ART:) If someone asks me: "What for you indie-games" - i am surely answer: "Based on UDK (mostly) raw piece of code without possibility to change keys, but for money like it at least AA-class game". Again - note this unfeature in tags - and i will walk away - simple and fare again. And i don't care how many years he spent on this game. Making keys menu is not a hardest part especially on that engine.
So, please let us to finish this. I am stuck at the place where you pick that ringy thing and game want to press mysterious right mouse button from me (icon)/ I have jump on that button and in help section in main menu i didn't saw any function for right mouse button - only left. So i think this is the end of playing for me... Lost money again.
And about "craving the attention" - yes, he gives a warning for other people that think similary about an issue. Of course he posted it on a public forum. Why not?
BTW: if anyone is interested - you may check the "Game over" game from ua-games. It is a simple flash-based game containing many tips about designing videogames including the keybord layout tip :)
I strongly disagree with you. Of course PC offers a way to use internal files (such as configs... video... music... well whatever), but it doesn't mean that any PC user should ultimately rely on editing configuration files instead of correctly changing configs from the game menu. Please, do not mix intended ways of doing something with possible workarounds (which you should use on your own responsibility but not because some experienced user told you that all cool guys do it this way).
Sorry for my english, but i do hope that my point of view is understandable.
The same thing is happening here: someone suggests to have the OPTION to rebind keys from within the game, which is a pretty basic feature (and wouldn't even be that difficult; just make the wall that displays the current bindings interactable so you can click on them and then press the key you want to use instead) and instead of admiting that it is a weakness in the game, they instead start busting out how much better the config file is.
We're off to a wonderful start. I had actually missed this on my first scan. You not only avoid the issue, but immediately segue into a personal attack. This is not a great start in establishing the validity of your stance.
Difficulty varies from person to person, but more important is the simple fact that it is a GAME, which is meant to be PLAYED. The game being played in this case is "Antichamber" not "go dig through your C drive hunting for whichever file that may or may not even exist in order to manually edit it to get the game to do what its supposed to" Being a "PC GAAMMEERRR" isn't some sort of elavated gaming status, it just means you use your PC to play games on.
Seriously? Are you listening to yourself? There are all of SIX buttons in this game! Seven if you want to rebind middle click for some reason. We are NOT doing complex macros and button combos. How could a config file handle that any better than an in-game option (assuming that the dev didn't completely screw up its implementation)
What you're saying is completely true when it comes to performance tweaks or PC build specific issues, but all the guy wants is to be able to use his own controls, that is not advanced, power user settings. It is not something you should NEED to dig up a config file for.
Really? Come on. Why are you deliberately misinterpreting what he's asking for? You're treating this like he wants the game to read his mind or automatically predict the layout he wants to use when he hits his first key. It's obvious that all he's asking for is a simple, up-front option to have the game ask for his desired button layout. Cave Story was a PC only indie game, and it not only could handle keybinding, it even allowed you to use a gamepad. That game is 10 years old.
Do you really think this guy is the first person to bring up in-game keybinding? And out of all the people that have brought it up before, not a single person mentioned it to the dev directly? If all it took to get this feature added was to go say hi to the dev and mention it, it would already have been implemented.
What is going on here isn't a selfish attention grab, it's an attempt to gather public support so that it's not just one person asking for this feature, but a group of people. One person can be ignored, but many people are much harder to ignore and show that there is an actual demand for that feature and therefor worth implementing.
Unfortunately, it seems fans like you would rather ignore legitimate criticisms, and attack any detractors rather than actually see anything done about those issues.
So yeah, I don't know what you're hoping to accomplish, but as long as this is the type of attitude that exists in the forum, I can pretty much guarantee that any chances to see new content or improvement for Antichamber are as good as dead.
p/s/ I've remade all buttons even ones not listed in help screen. This was not so difficult as in "Dream" game - there i even still can't find where real config file is... Yesterday bought "Project Temporality" - no rebind option again! I fear this is a tendency already. And if we, who not a WASD slaves will remain silent - we are lost material for upcoming games...
First, I'm not a fan of this game, I've never played it. I'm looking at this thread objectively. Second, if his intention was to bring support to the issue, he failed. His original post was basically just insulting game devs for not implementing the feature. Third, although I do agree with the fact that a keybind option should have been implemented in the game, griping about it like this isn't the right response. An aggressive post is just going to get people to respond in kind.