Antichamber
WHAT!? No key rebind options again?
This is 1336th indie game without possibility to remap keyboard layout. I've bought two of them today: Dream and this one. In both of them i was forced to seek those correct *Input.ini files and seek where inside of them real config is stored. Please kill me already! Why in hell this so difficult for genious indie devs to make input rebind option in game menu? ♥♥♥♥ING ♥♥♥♥!
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How can you be a pc gamer without wanting to know how to change key bindings properly in the config files for youself manually? It's not difficult, and you actually learn something for a change.
Did i am not told that i already did THAT before in a lot of indie-games? I know how to do that, especially in UDK-based games. I know how to enable console and how to bind keys there via "SetBind" command, so do not shame me:) And i am so tired of that! Quake-1 times are gone long time ago. I've bought a finished product. So i can expect ALL common stuff is present there. Maybe i am lefthanded or disabled somehow... Ask me one question: when you buy a car - do you need to attach wheels, paint it or other mister-do-it-youself stuff? No! So shame on those lazy devs. I wish them absolutely no luck in that business...
Τελευταία επεξεργασία από vodkins; 22 Μαϊ 2014, 15:08
Or at least such games must be marked with new and so wanted tag: "Keyboard layout change NOT supported". I will pass and save my money and nerves. This will be very fare.
Τελευταία επεξεργασία από vodkins; 22 Μαϊ 2014, 15:15
IMHO, config files give you many, many more options to customize the keybindings (among other options) than any in-game settings menu can. I much prefer a config file over an in-game menu because it gives more control.
If you buy a gaming pc, and you buy a keyboard with a non-qwerty layout, then you're just asking for problems, or at the very least, unsupported bindings by default in any game anyway. If you use a non-qwerty keyboard, then the first thing you do is look for how to change keybindings in the game, and doing so in a config file allows for much more control over specifically and precisely what is changed when you edit that keybind.

Also, I don't see why you couldn't just edit that second post into the first one, if you had already edited each of the posts already[i.imgur.com] (picture for reference in case you do later decide to fix your double post)? Double posting and still making spelling/grammar errors even after editing each post goes to show just how immensely lazy you must be.
Τελευταία επεξεργασία από Californ1a; 22 Μαϊ 2014, 19:33
Agree if you can edit files adds much more possibilities. But i tired of this after those 20 years of FPSing and do not want this "fun" anymore. This eats a lot of time. Also - not all of the games has such easy and understandable config files as UDK. Some game store thier configurations in abracadabra style.
I am not qwerty, i am just playing on arrows and do not want to change something. I like my layout and this is just best for me. If someone chosing for me where i must play - WASD, ZPRN, via legs or other layout - this game is just sucks ass for me.
I dont care about nice view of a simple post inside grey slow game browser. My grammar is my grammar (i've finished school 22 years ago) - if you don't understand my inglish - why you still here? I know that language enough to be understanded - me do not need more. This is not my native language. I am not fall in love with people for whom that language is native. I will never live in country with that language and it's not used in my job. Why i need to know it better? Maybe because this is a greater language on Earth and we all must obeyui? Of course not. This is just common and most widely used code of communication. Nothing more. And people do not need all of those THE, A, weird time things and other spare stuff. Simpliest is the best. Shakespeare's english is for natives and who like that all. I want to see how you will try to speak my native language correct:))) I even can post there in my native language and could expect answer from devs (using google translataor for example), just because i've paid for that and not 3 bucks, but more. I am maybe lazy but i do not ask money for my laziness:) Lazy are those devs who do not include common things in their payed products. And you too edited your post:)
This dialogue is about nothing. I have no time to discuss someone's grammar, game tastes and topic arrangement. I tuned game for myself and must say - GAME IS AWESOME! If only not that control thing which ruined my first fun. Bye-bye!
Τελευταία επεξεργασία από vodkins; 22 Μαϊ 2014, 22:24
Αναρτήθηκε αρχικά από vodkins:
I am not qwerty, i am just playing on arrows and do not want to change something. I like my layout and this is just best for me. If someone chosing for me where i must play - WASD, ZPRN, via legs or other layout
There is no possible way for any game, ever, to just automatically "know" what control scheme you want to use. You're going to have to change/edit at least something in order to get a different control scheme from the one that is default (which is qwerty using WASD controls, typically).

Αναρτήθηκε αρχικά από vodkins:
And you too edited your post:)
Yes, I did, in order to add the image linked, and to fix some
typos. I almost always edit my posts directly after hitting submit just to make sure everything is in the order I want it to be.

Αναρτήθηκε αρχικά από vodkins:
I have no time to discuss someone's grammar, game tastes and topic arrangement.
Surely you must be joking. You wouldn't have wasted all the time to type that if you really meant that you have no time to discuss it.

Αναρτήθηκε αρχικά από vodkins:
Lazy are those devs who do not include common things in their payed products.
If it is such a common thing, then why would you title this thread "No key rebind options again?" as if to say that this has occured in multiple games? It's almost like devs are moving away from including in-game menus for keybindings in favor of config files because they are better to work with.
I must also say that the Antichamber dev spent 7 years creating this game. He is in no way lazy.
Τελευταία επεξεργασία από Californ1a; 22 Μαϊ 2014, 22:51
Game must not know what layout i prefer. Game must give me simple option to build any layout via keyboard rebind menu. This is so simple i think:)

I wrote so big text because you shamed me with my grammar. I was in defence just:)

This is common thing for normal games. But indie-games of course are higher than that junk as friendly interface and such things. They are ART:) If someone asks me: "What for you indie-games" - i am surely answer: "Based on UDK (mostly) raw piece of code without possibility to change keys, but for money like it at least AA-class game". Again - note this unfeature in tags - and i will walk away - simple and fare again. And i don't care how many years he spent on this game. Making keys menu is not a hardest part especially on that engine.

So, please let us to finish this. I am stuck at the place where you pick that ringy thing and game want to press mysterious right mouse button from me (icon)/ I have jump on that button and in help section in main menu i didn't saw any function for right mouse button - only left. So i think this is the end of playing for me... Lost money again.
If you have this much of an issue with the way the game devs designed their own game, why don't you contact them directly with a suggestion? Griping about it on a public forum is obviously just you craving the attention, or wanting other people to agree and validate your own selfish opinion.
Αναρτήθηκε αρχικά από Aleyus:
If you have this much of an issue with the way the game devs designed their own game, why don't you contact them directly with a suggestion? Griping about it on a public forum is obviously just you craving the attention, or wanting other people to agree and validate your own selfish opinion.
Probably because he is just trolling, he even said, in all caps, that he liked the game. IMO there's no issue with having to edit config files for pc games, it's part of the experience of being a pc gamer.
Αναρτήθηκε αρχικά από Aleyus:
Griping about it on a public forum is obviously just you craving the attention, or wanting other people to agree and validate your own selfish opinion.
Well, i don't usually have issues with keybinding, but i can understand vodkins. This is very bad when game tells you that it perfectly knows what keys you should use and you are just a fool not knowing the benefits of such a perfect keyboard layout. Even if this is quite standart layout... And one more thing: you make any changes in configuration files on your risk and responsibility. Formally, it is not a correct thing to do and may (not necessary of course) provide an unexpected result in contrast to the game configuration menu that should provide an expected result.
And about "craving the attention" - yes, he gives a warning for other people that think similary about an issue. Of course he posted it on a public forum. Why not?

BTW: if anyone is interested - you may check the "Game over" game from ua-games. It is a simple flash-based game containing many tips about designing videogames including the keybord layout tip :)

Αναρτήθηκε αρχικά από Californ1a:
Probably because he is just trolling, he even said, in all caps, that he liked the game. IMO there's no issue with having to edit config files for pc games, it's part of the experience of being a pc gamer.
I strongly disagree with you. Of course PC offers a way to use internal files (such as configs... video... music... well whatever), but it doesn't mean that any PC user should ultimately rely on editing configuration files instead of correctly changing configs from the game menu. Please, do not mix intended ways of doing something with possible workarounds (which you should use on your own responsibility but not because some experienced user told you that all cool guys do it this way).

Sorry for my english, but i do hope that my point of view is understandable.
I am not trolliing. I've just bought two games, spent all my current money on them and can't play them immidiately. Instead of fun i spent very 'interesting' hours digging config files and console. Can i be slightly angry? I can't call such games as finished products...
I really get annoyed with PC gamers on stuff like this. The levels of defensiveness are ridiculous. I get the same type of thing when I suggest that any dev support analog movement for an FPS game. Everyone jumps over themselves to point out how much better mouse and keyboard is compared to a gamepad, meanwhile, I'm sitting here with gamepad for my movement AND a mouse for my aiming, which is the best of both worlds.
The same thing is happening here: someone suggests to have the OPTION to rebind keys from within the game, which is a pretty basic feature (and wouldn't even be that difficult; just make the wall that displays the current bindings interactable so you can click on them and then press the key you want to use instead) and instead of admiting that it is a weakness in the game, they instead start busting out how much better the config file is.


Αναρτήθηκε αρχικά από Californ1a:
How can you be a pc gamer without wanting to know how to change key bindings properly in the config files for youself manually? It's not difficult, and you actually learn something for a change.
We're off to a wonderful start. I had actually missed this on my first scan. You not only avoid the issue, but immediately segue into a personal attack. This is not a great start in establishing the validity of your stance.
Difficulty varies from person to person, but more important is the simple fact that it is a GAME, which is meant to be PLAYED. The game being played in this case is "Antichamber" not "go dig through your C drive hunting for whichever file that may or may not even exist in order to manually edit it to get the game to do what its supposed to" Being a "PC GAAMMEERRR" isn't some sort of elavated gaming status, it just means you use your PC to play games on.

Αναρτήθηκε αρχικά από Californ1a:
IMHO, config files give you many, many more options to customize the keybindings (among other options) than any in-game settings menu can. I much prefer a config file over an in-game menu because it gives more control.
Seriously? Are you listening to yourself? There are all of SIX buttons in this game! Seven if you want to rebind middle click for some reason. We are NOT doing complex macros and button combos. How could a config file handle that any better than an in-game option (assuming that the dev didn't completely screw up its implementation)
What you're saying is completely true when it comes to performance tweaks or PC build specific issues, but all the guy wants is to be able to use his own controls, that is not advanced, power user settings. It is not something you should NEED to dig up a config file for.

Αναρτήθηκε αρχικά από Californ1a:
There is no possible way for any game, ever, to just automatically "know" what control scheme you want to use. You're going to have to change/edit at least something in order to get a different control scheme from the one that is default (which is qwerty using WASD controls, typically).
Really? Come on. Why are you deliberately misinterpreting what he's asking for? You're treating this like he wants the game to read his mind or automatically predict the layout he wants to use when he hits his first key. It's obvious that all he's asking for is a simple, up-front option to have the game ask for his desired button layout. Cave Story was a PC only indie game, and it not only could handle keybinding, it even allowed you to use a gamepad. That game is 10 years old.


Αναρτήθηκε αρχικά από Aleyus:
If you have this much of an issue with the way the game devs designed their own game, why don't you contact them directly with a suggestion? Griping about it on a public forum is obviously just you craving the attention, or wanting other people to agree and validate your own selfish opinion.
Do you really think this guy is the first person to bring up in-game keybinding? And out of all the people that have brought it up before, not a single person mentioned it to the dev directly? If all it took to get this feature added was to go say hi to the dev and mention it, it would already have been implemented.
What is going on here isn't a selfish attention grab, it's an attempt to gather public support so that it's not just one person asking for this feature, but a group of people. One person can be ignored, but many people are much harder to ignore and show that there is an actual demand for that feature and therefor worth implementing.
Unfortunately, it seems fans like you would rather ignore legitimate criticisms, and attack any detractors rather than actually see anything done about those issues.

So yeah, I don't know what you're hoping to accomplish, but as long as this is the type of attitude that exists in the forum, I can pretty much guarantee that any chances to see new content or improvement for Antichamber are as good as dead.
Τελευταία επεξεργασία από Grey Acumen; 28 Μαϊ 2014, 21:56
Grey Acumen, thanks for such comprehensive analysis on problem! My english is so weak to do the same:)
p/s/ I've remade all buttons even ones not listed in help screen. This was not so difficult as in "Dream" game - there i even still can't find where real config file is... Yesterday bought "Project Temporality" - no rebind option again! I fear this is a tendency already. And if we, who not a WASD slaves will remain silent - we are lost material for upcoming games...
Αναρτήθηκε αρχικά από Grey Acumen:
What is going on here isn't a selfish attention grab, it's an attempt to gather public support so that it's not just one person asking for this feature, but a group of people. One person can be ignored, but many people are much harder to ignore and show that there is an actual demand for that feature and therefor worth implementing.
Unfortunately, it seems fans like you would rather ignore legitimate criticisms, and attack any detractors rather than actually see anything done about those issues.

First, I'm not a fan of this game, I've never played it. I'm looking at this thread objectively. Second, if his intention was to bring support to the issue, he failed. His original post was basically just insulting game devs for not implementing the feature. Third, although I do agree with the fact that a keybind option should have been implemented in the game, griping about it like this isn't the right response. An aggressive post is just going to get people to respond in kind.
First post was agressive just because i very tired of this. Now not even a second bought indie game has not rebind option. From 3 games i've bought last week - all 3 of them are without this option. This is pure 100%. I will copy/paste this post in futher games with this mutilation. They don't care about my paid comfort - so why i must care about being cute:)?
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