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I guess I'm to late to leave my feedback again and this thread will be deleted, but I hope it is not. So here's my 2 cents.
1) I understand that you want make suit builds less dominating (well, mainly grinder builds, I guess). I skipped counterstrike in my build (cause it has no practical usage for MM/F, considering cost especially), but I personally think there should be some protection for suits/light-armor builds against clockers. Actually, I thought you will lower the tier of the skill and make it possible to sprint while charging your melee weapon, so it will be worth spending points on it.
2) Another thing I wanted to mention is hostage taker, don't you think it is STILL benefits only builds that has + max hp bonus in their decks? What about making it restore flat amount, so like rouge/crook/hitman can benefit from it or atleast consider using this skill?
I mean seriously, will you put yourself in a huge risk for taking/protecting a hostage on DW for unreliable 4,5%(anyone can accidently kill a hostage/dominated)? and 12 skillpoints? Maybe I'm playing on DW the wrong way but I can't find usage for this skill for rouge/crook (etc) builds.
Again, it is good for max HP deck and inbuild HP regen decks, while this skill, I think, should help no regen builds I mentioned above to survive on overkill/DW difficulties.
Anyways, I'm eager to see final changes, cause they will refresh the game for me, atleast. So thank you.
If you keep moving it resets their pathing. Just pick them up once and run to where you want them and stay completely still. Youll know the pathing works correctly if the icon on the top right corner doesnt blink, and the civ keeps moving. (Even if he moves weirdly)
not only hard probably impossible.
The new Enforcer skill tree will be divided into the following three sub trees:
The Ammunition Specialist
Enforcer - The Shotgunner: This sub tree generally consists of skills related to making the Shotguns as efficient as possible, turning the player into a powerful mid range killing machine.
Enforcer - Armorer: This sub tree generally focuses on skills related to armor, turning the player into a heavily armored tank that can face groups of the most lethal Law Enforcers of Washington DC.
Enforcer - Ammunition Specialist: This subtree will generally focus on ammunition, giving the player the opportunity to supply his crew and himself with enough ammunition to withstand long battles with other gangs and law enforcers.
Skills that we’ve moved out from The Enforcer Skill Tree:
Here’s the updated Enforcer Skill Tree!:
https://i.imgsafe.org/42b27d6.jpg
http://steamcommunity.com/app/218620/discussions/10/392184522709634891/
I had honestly expected it to be changed to fit i's new sub tree.
Btw like the change with 2 bags to carry at once. I can play casino and train heist now.
What about bags weight? It will not stack, right?
- skill to kill enemies with saw still useless
- bulletproof basic made weaker (not sure why)
- Transporter and Die Hard remain mandatory skills
+ shotguns got decent improvements
+ more weapons can be used to handle shields
on to the bad things:
-Typo on Bulletstorm Basic (0 seconds)
-ICTV / Ironman.
I really think switching the Aced and Basic is a bad idea.
Also: There's a typo in Bulletstorm.....