Sonic & All-Stars Racing Transformed Collection

Sonic & All-Stars Racing Transformed Collection

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16:9 aspect ratio only?
Just booted up the game and had a quick race and the game looks and plays great but my only issue is that at my native screen resolution of 1680 1050 the game is in a 16:9 aspect ratio and has two big old black borders top and bottom. Anyone know why this might be? If its a problem with the game I hope they can patch it as it kinda ruins the look of such a beautifull game.
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X 2013年1月31日 10時38分 
I hope this is patched as well
If I remember correctly Sonic Generations is 16:9 too. (well, there is 4:3 mode but it's still shows black borders) So I'm not sure this will be patched.
Auyx 2013年1月31日 11時12分 
KamikaziAlexsey の投稿を引用:
If I remember correctly Sonic Generations is 16:9 too. (well, there is 4:3 mode but it's still shows black borders) So I'm not sure this will be patched.

Just booted up Generations to make sure I wasnt going crazy and it is fullscreen 16:10.
Generations was fullscreen. I beat it.

This game isnt. T_T
Get a program called "Game Companion".

Start it.

Set the game to Windowed Mode + your preferable resolution in 16:9 mode (1920x1200 [16:10] -> 1920x1080 [16:9])

Start the game, press CTRL+ENTER and voilá, no black bars anymore.
Auyx 2013年1月31日 11時37分 
ダークソウル2 の投稿を引用:
Get a program called "Game Companion".

Start it.

Set the game to Windowed Mode + your preferable resolution in 16:9 mode (1920x1200 [16:10] -> 1920x1080 [16:9])

Start the game, press CTRL+ENTER and voilá, no black bars anymore.

Does this just streach the image or force the game to render at the desired resolution?
Tweek 2013年2月2日 12時08分 
Any updates on this?
X 2013年2月2日 13時58分 
its letterbox on 4:3 screens unfortunately
I have black borders too and i vote for a real 16:10 resolution in the next update.
最近の変更はLunatixが行いました; 2013年2月2日 15時20分
Its a pity this wasnt addressed in the devs to do list in that pinned post. Good to see they are not just gonna address some issues with the game but this could really do with looking at.
最近の変更はAuyxが行いました; 2013年2月3日 3時03分
When I bought the game I had no idea I had to have widescreen monitor. I like square as a shape, is that too hard to accept? Whats next, movies only in 3d? No hamburgers, only cheeseburgers? Come on.
Wish I had found this thread sooner. I had this issue with the game and tried to contact Sega's customer support for some help. Instead of just saying "we don't support 16:10" they had me try all manner of different resolutions and send them DxDiag files from my computer. Grr!
X 2013年3月19日 10時07分 
what a horrible excuse. as a part time programmer adding different ui sizes for different ratio`s is a simple task. stinks of console port. which it was by the way.
JP32 2013年3月19日 12時29分 
use windowed mode in 720p and then resize it to fill the screen, works but UI stretchs as well.
I also tested 2880x900 (two 1440x900 screens) resolution with this way, and it works, but ♥♥♥♥♥♥♥♥:

http://kuvaton.com/k/YqmX.png
S0L 2013年3月19日 15時38分 
X-13 (BBW-Lover) の投稿を引用:
what a horrible excuse. as a part time programmer adding different ui sizes for different ratio`s is a simple task. stinks of console port. which it was by the way.

When you've got a solution that can dynamically rescale an entire UI and HUD without stretching it out of a given aspect ratio, please do give us a call :)

I know it's easy to go 'Console Port' (which indeed we are!) whilst also overlooking...

Reworking the online play with a completely different API (Steamworks).
Full Steam 'Big Picture' support.
3 additional playable racers (some with multiple character models).
Controller support for both Xinput and Dinput devices.
Full Windows 7 and above Touch UI and In-game touch controls.
Full Windows 8 and above Tilt controls.
PC specific additional graphics, effects and set pieces.
Higher resolution textures.

...and that's before we look at the additional features we've added in (better voice chat options for one, VAC support too) as a result of forum feedback, or the three weeks we've spent putting in support for many older GPU's that don't support INTZ.

So I don't really feel we've been slacking off too much :P

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S0L
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最近の変更はS0Lが行いました; 2013年3月19日 16時11分
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投稿日: 2013年1月31日 10時36分
投稿数: 33