Sonic & All-Stars Racing Transformed
Captain Fiasko Apr 1, 2013 @ 3:24am
Please add LAN
I bouth a 4 pack of this game and sent it to my family, I have 4 computers at home. But there is no LAN gamemode. Please add that I like lan in all games.
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PrimeSonic Apr 1, 2013 @ 4:20am 
The game's online works via peer-to-peer networking.

If you're all at home and can get a custom game started amongst each other, you should have the lowest latency possible given your proximity.

If you want to take it a step further, SOL explained how to create your own private network games.

If you're doing it online, you can use a command line to limit it to a known group of players sharing a lobby ID. Add -internalid XXXXX to the command line (or via the Steam Advanced launch options) with the XXXXX replaced with your secret group name.

Note whilst that's been used though, it will prevent you joining other players normally - and them you (unless they're using the same command line). So remember to turn it off when you are not using it!

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S0L
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Doing that will make it so you that you can go into matchmaking exclusively with those sharing the internal ID.

As for proper LAN support. We might get a comment on it, but for now these tips should get you well on your way to a family LAN party.
Last edited by PrimeSonic; Apr 1, 2013 @ 6:47am
S0L  [developer] Apr 1, 2013 @ 6:11am 
We won't be adding a specific LAN option to the game I'm afraid...

As it's a Steamworks title you're required to be logged into Steam, and since you can't have multiple logins on the same Steam ID, you'd need an account per computer anyway...

...and since if you're logged in your can play online... Why would you then need it? If it's for a private game you can use the -internalID command line or use Custom Game.

What the game would do behind the scenes is peer to peer connections anyway, so if you're all on the same network, you're effectively playing a LAN based game.

So I suspect there is no call for such an option!

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S0L
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Nice Watch, Nerds! Apr 2, 2013 @ 11:44am 
Well how about dual screens? I'd love to hook up a few screens and maybe get a WiiU thing going.
2Ѡ7excalibur2Ѡ7 Apr 2, 2013 @ 4:38pm 
Originally posted by Smashbro29:
Well how about dual screens? I'd love to hook up a few screens and maybe get a WiiU thing going.

http://steamcommunity.com/app/212480/discussions/0/864960354345973702/#c828934724102203124

Originally posted by S0L:
Originally posted by cubbins:
+1 for vertical split screen

Originally posted by HorseDick:
2 player vert on a big tv (1080p) and or 3840x1080 (2 displays would be nice)

Sorry, but we won't be adding these options. Splitting the screen horizontally allows both players to have a wide field of view of what's going off around the car. You can see when players are overtaking, upcoming corners and more. You can also push the HUD into areas which don't impact on visibility. If you do it vertically, you lose a whole bunch of peripheral vision - and all you gain is more vertical space. So you see more sky. That can actually put you at a disadvantage. Which is why racing games typically always go with a horizontal split.

Multiple monitor support (so each player can have their own screen) is something we looked at, but equally problematic. First you'd need to give the player some means of deciding who gets which monitor, then you have to make sure you can handle different monitors running at different resolutions, then you have to manage the fact you're effectively rendering a whole full screen twice, not all players have hardware sufficient to do this. Simply it's not a small amount of work and so something we can't commit too.

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Last edited by 2Ѡ7excalibur2Ѡ7; Apr 2, 2013 @ 4:38pm
mu1sic2ian3 Apr 28, 2013 @ 7:15am 
I know this is an old topic, but I'd like to ask for clarification on something. I have a 4 player LAN racing setup in my basement where I play games like Outrun 2006, Blur, Split second. All of these games have LAN support so I can play them multiplayer forever even if the multiplayer servers are shut down after a while. Because Sonic and Allstars racing transformed is peer to peer, does that mean there will be no point at which I can no longer play this game multiplayer in my basement? Or will there be a point where the online will be put to bed and then I cant play it anymore? Thats the reason I think people want lan. It makes the game playable forever...

Any help clearing up this question would be appreciated as it is important to me.
IceBlade Apr 28, 2013 @ 8:13am 
The multiplayer will be accessible as long as the Steamworks matchmaking servers are around - and given the popularity of Steam and its broad array of Steamworks integrated titles, I don't see those servers shutting down any time soon.

I would have confidence in Valve for offering an alternate solution to matchmaking in these games if and when the time comes.
Captain Fiasko Apr 29, 2013 @ 10:09am 
hi i was the one who asked, and yes nevermind, we could just fine run this over eachother steamaccounts, was no problem, but some other games are laggy,
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Date Posted: Apr 1, 2013 @ 3:24am
Posts: 7