Starbound

Starbound

View Stats:
Cybolic Jun 9, 2017 @ 5:12pm
Game crashes during init
On Linux (latest Arch x64), the game crashes before even putting up a window (there *might* be a brief flash of a window though).

I'm running on an i7 3770K with 48GB RAM and an NVIDIA GTX 1080 Ti at 3440x1440@100Hz.

The log is as follows:
[03:05:52.673] [Info] Root: Preparing Root... [03:05:52.673] [Info] Root: Done preparing Root. [03:05:52.673] [Info] Client Version 1.3.0 (linux x86_64) Source ID: 24f2eba0cad0c286b5c44b8515114aca6a09e65d Protocol: 742 [03:05:52.673] [Info] Root: Scanning for asset sources in directory '../assets/' [03:05:52.763] [Info] Root: Scanning for asset sources in directory '../mods/' [03:05:52.763] [Warn] Root: Unrecognized file in asset directory 'mods_go_here', skipping [03:05:52.763] [Info] Root: Detected asset source named 'base' at '../assets/packed.pak' [03:05:52.763] [Info] Root: Detected unnamed asset source at '../assets/user' [03:05:52.764] [Info] Loading assets from: '../assets/packed.pak' [03:05:52.933] [Info] Loading assets from: '../assets/user' [03:05:53.523] [Info] Assets digest is 617fdef12758b30899be87bebd1b9622a32cc2617278f1bca33245fa4d51814f [03:05:53.523] [Info] Root: Loaded Assets in 0.85 seconds [03:05:53.525] [Info] Application: Initializing SDL Video [03:05:53.609] [Info] Application: Initializing SDL Joystick [03:05:53.623] [Info] Application: Initializing SDL Sound [03:05:53.633] [Info] Initialized Steam services [03:05:53.633] [Info] Application: Creating SDL Window [03:05:53.683] [Info] Application: Enabling VSync with late swap tearing [03:05:53.686] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 1024 sample size buffer [03:05:53.690] [Info] OpenGL version: '4.5.0 NVIDIA 381.22' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 1080 Ti/PCIe/SSE2' shader: '4.50 NVIDIA' [03:05:53.692] [Info] Application: initialization... [03:05:53.692] [Info] Root: no runtime config file, creating new default runtime config [03:05:53.692] [Info] Root: Loaded Configuration in 0 seconds [03:05:53.693] [Info] Application: renderer initialization... [03:05:53.693] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 128 [03:05:53.693] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 64 [03:05:53.694] [Info] Root: Loaded ImageMetadataDatabase in 0 seconds [03:05:53.703] [Error] Fatal Error: Floating Point Exception Encountered! ./starbound(_ZN4Star10fatalErrorEPKcb+0x43) [0xaa9933] /usr/lib/libc.so.6(+0x336f0) [0x7fc5d2b696f0] ./starbound(_ZN4Star4Time21monotonicMillisecondsEv+0x49) [0xa9ed59] ./starbound(_ZN4Star17AssetTextureGroup11loadTextureERKNS_6StringE+0x3b9) [0x13d2219] ./starbound(_ZN4Star10GuiContext11textureSizeERKNS_6StringE+0x1f) [0x141b61f] ./starbound(_ZN4Star4Pane5setBGERKNS_6StringES3_S3_+0x124) [0x143e7e4] ./starbound(_ZN4Star9GuiReader17backgroundHandlerERKNS_6StringERKNS_4JsonE+0x22f) [0x141fc8f] ./starbound() [0x141ffcc] ./starbound() [0x146ee90] ./starbound(_ZN4Star12WidgetParser11constructorERKNS_4JsonE+0x109) [0x146f3a9] ./starbound(_ZN4Star12WidgetParser13constructImplERKNS_4JsonEPNS_6WidgetE+0x30) [0x146f690] ./starbound(_ZN4Star11ErrorScreenC1Ev+0x1e1) [0x14e8411] ./starbound(_ZN4Star17ClientApplication10renderInitESt10shared_ptrINS_8RendererEE+0x2e1) [0x98c901] ./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x1de) [0x13b2a9e] ./starbound(main+0x457) [0x978ac7] /usr/lib/libc.so.6(__libc_start_main+0xea) [0x7fc5d2b5643a] ./starbound() [0x98673c]
< >
Showing 1-8 of 8 comments
Cybolic Jun 9, 2017 @ 6:50pm 
For what it's worth, "Starbound - Unstable" crashes with the same log but flashes a window for just a split second longer - probably just a coincidence.
SmokinSamurai Jun 9, 2017 @ 9:18pm 
Running Arch + bspwm, Starbound works for me however I did have to downgrade lib32-openal to get Borderlands 2 to work for me today. Maybe related?
Cybolic Jun 10, 2017 @ 7:47pm 
Thanks for the comment SmokinSamurai, I doubt it's related though, since Starbound seems to be 64bit.

In my searching I see that this issue was reported last year as well - doesn't give me much hope for a resolution :/
https://steamcommunity.com/app/211820/discussions/3/343788552550036232/
Cybolic Jun 12, 2017 @ 5:54pm 
It seems Evilpilli is also seeing the same error: https://steamcommunity.com/app/211820/discussions/3/1353742967805492863/
and DeadWire: http://steamcommunity.com/app/211820/discussions/0/405692224226781392/
and SleepyBulldozer and Beard of Madness when running the server:
http://steamcommunity.com/app/211820/discussions/3/352788917756237356/
http://steamcommunity.com/app/211820/discussions/3/343787283768971192/

As far as I can tell, every crash is related to loading of materials/textures and seems to happen with the NVIDIA drivers.
Last edited by Cybolic; Jun 14, 2017 @ 1:08pm
Scriptiee Jun 13, 2017 @ 5:25am 
Not only NVIDIA, I have a spare PC with i7-4770K CPU and it will not work on the bundled graphic chip (Intel® HD Graphics 4600), other PC uses GTX960 and have no issues starting the game up.

Getting the same [Error] Fatal Error: Floating Point Exception Encountered! and then core dump
Cybolic Jun 14, 2017 @ 1:07pm 
Thanks for adding your experience Scriptiee. Are you running the same distro on both PCs?
Rain Jun 19, 2017 @ 11:43am 
Originally posted by Cybolic:
Thanks for the comment SmokinSamurai, I doubt it's related though, since Starbound seems to be 64bit.

In my searching I see that this issue was reported last year as well - doesn't give me much hope for a resolution :/
https://steamcommunity.com/app/211820/discussions/3/343788552550036232/

And unfortunately a year later it still hasn't changed :/ I occasionally launch it after an update, with a (tiny) bit of hope that it changed :p
Cybolic Jun 27, 2017 @ 11:59am 
Yeah, I ended up settling for a refund :(

Devs, if you want to take a crack at fixing this later with the help of the community, let me know and I'll get a new copy.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jun 9, 2017 @ 5:12pm
Posts: 8