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No
So the first speech check you run into in the game being uncompletable for characters with insanely high speech check skills is the way it is supposed to be then?
Whats the point of the check if so :/
It's by no means the first speech check you run into dude.
But there are some that are automatically failed regardless of how high your skill is I think
First one I have ran into. What do you run into before this?
Thought it was kind of wierd there were none on tutorial planet.
So either it is glitched, or is a guaranteed failure as a couple of you mention which is retarded game design.
Was mainly wondering if it was a glitch because of how messed up this game is. I had to DL the "reenable cut content" mod just to be able to get off of the tutorial planet for example :/
And yes, that's design. Every RPG has that, since well...
No, every RPG hasnt had this. Additionally even if they had, that does not mean it is not ♥♥♥♥. Every shooter from the 90's had first person platforming, we all know how ♥♥♥♥ that is.
But in a *good* RPG, people act like people. Which means they aren't the PC's puppet.
Oh I am sorry, your character and actions actually mattering is the mark of a terrible game, I agree. (Thats sacrasm by the way, not confident you would notice.)
If you present an option that is not an option, you waste the players time. Additionally you can cause other problems like breaking immersion, such as your unkillable super monster character refusing to fight some twig because the twig is set to always be too intimidating no matter how stupid that is.
It is not good design. You wanting it to be does not make it so. Your experience of the world should come from your character.
Also I don't see how the pc would instantly know that his persuade check was going to fail no matter what, so that's why it's realistic. Some people are stupid, you can't intimidate an idiot. It's the same way some people are immune to force persuade, and they leave that dialogue option in.
And finally when you make a game that's still being played and modded more than a decade after release, then you can talk about 'not good design' choices: maybe people will take you seriously.
Wait, so the guy I am replying to implies that good game design is destroying the game industry, but *I* am the one that should calm down? :D.
Also appeals to accomplishment are fallacies. You dont need to be a michelin starred chef to point out when one serves you ♥♥♥♥ on a plate.
And your pc not knowing a persuasion check is going to succeed or fail is literally not even relevant. What is relevant is a speech check on a starting area that you are never going to return to not being achievable with speech skills possible during your playtime there (or as it turns out, not possible at all). That is stupid, and a waste of the players time. Additionally good speakers verymuch can gauge how well received certain appeals can be.
Same thing with the fighting example I mention. Its not intimidation, its the fact you cant fight them regardless of knowing you could because possibly you could get there at a stage when you couldnt or because the story depicts them as dangerous when they simply are not. Or as another silly example of a similar thing the whole "Levelling guards" problem, where any random old man with a guard uniform is infinitely more qualified to be the protagonist than the player :D.
Mainly though, just found it funny that a guy complaining about your input being the determiner in video games as if it was a problem. Its literally the point of them.