tecknode 2012년 11월 8일 오후 6시 06분
Doom 3 BFG Launch Error on WinXP Pro
Just downloaded Doom 3 BFG and I get an "Error during initialization" window that contains the following text:

============
QA Timing INIT: 000354ms
D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
2999 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
2048 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {96870A95-8910-4F9E-ABE7-5070918F4C02} VIA Compatable Fast Ethernet Adapter - Packet Scheduler Miniport - 192.168.0.2/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Current search path:
J:\Steam\steamapps\common\DOOM 3 BFG Edition/base
D:\My Documents\My Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce 7900 GS
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_02E3&SUBSYS_042A0000&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{E9681291-C6BB-4CC6-B87F-8D5AD25B1FB1}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: ViewSonic VP950B-2
StateFlags : 0x3
DeviceID : Monitor\VSCA720\{4D36E96E-E325-11CE-BFC1-08002BE10318}\0052
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4D36E96E-E325-11CE-BFC1-08002BE10318}\0052
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 1024
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce 7900 GS
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_02E3&SUBSYS_042A0000&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{E9681291-C6BB-4CC6-B87F-8D5AD25B1FB1}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: ViewSonic VP950B-2
StateFlags : 0x3
DeviceID : Monitor\VSCA720\{4D36E96E-E325-11CE-BFC1-08002BE10318}\0052
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4D36E96E-E325-11CE-BFC1-08002BE10318}\0052
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1024
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 2.1
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 1.2
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
X..GL_ARB_framebuffer_sRGB not found
...using GL_ARB_vertex_buffer_object
Couldn't find proc address for: glBindBufferRange
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
...using GL_EXT_depth_bounds_test
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Rocketfish 7.1
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
============

I seem to remember I had this problem way back with the original Doom, but got it to work.

Any ideas?
6개 중 1-6 표시중
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tecknode 2012년 11월 8일 오후 6시 48분 
PS: Yes, I do have the latest nVidia drivers. Both video and PhysX.
(<M^G>) dwaine dibbly 2012년 11월 15일 오전 8시 43분 
same problem
clowny 2012년 11월 25일 오전 4시 22분 
Watch system requirements in DOOM3 BFG Edition store page.
I think DOOM3 BFG Edition is not support Windows XP.
Nephilim 2012년 11월 25일 오전 6시 15분 
Indeed it does not say anything about win xp in the minimum system requirements :/
DOOMJESUS 2012년 11월 25일 오전 9시 28분 
tecknode님이 먼저 게시:
Any ideas?
leave xp behind now and never look back because the party is over...
DOOMJESUS 2012년 11월 25일 오전 9시 43분 
also doob is correct. it's hard to miss really...

System Requirements
Minimum:

OS:Windows vista/ Windows 7

Processor:2.0 GHz dual core
Memory:3 GB RAM
Graphics:NVIDIA GeForce 9800 GT / ATI Radeon HD 5750, 512 MB video RAM
Hard Drive:11 GB
Sound:Windows compatible sound card
Recommended:

OS:Windows Vista-64/ Windows 7-64
Processor:2.4 GHz dual core
Memory:3 GB system RAM
Graphics:NVIDIA GeForce GTX 260 / ATI Radeon HD 5850, 768 MB video RAM
Hard Drive:11 GB
Sound:Windows compatible sound card
Additional:3D Monitor + compatible glasses
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게시된 날짜: 2012년 11월 8일 오후 6시 06분
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