Realm of the Mad God Exalt

Realm of the Mad God Exalt

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Blind Feb 3, 2013 @ 5:50pm
What's the best way to god in a group as a melee?
Taking out various gods (especially Medusa) as a melee is really easy by yourself, but when people are around dodging reliably goes out the window.
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Showing 1-15 of 15 comments
InsaneFirebat Feb 3, 2013 @ 7:13pm 
The warrior has a speed boost with it's ability. The knight has outrageous max defense. The paladin has a healing buff. Sounds pretty straight forward. Try picking off the gods you can handle first, maybe the ranged players nearby will take out the annoying ones.
Blind Feb 5, 2013 @ 12:13pm 
Well, if it was just about fame grinding I'd have no problem hiding in the swarm of players. But I'm trying to get some pots (don't care which ones) and when there's 20~30 people on a spot it's hard to get those token hits in without virtual kamikaze levels of play.
InsaneFirebat Feb 5, 2013 @ 2:27pm 
Most players have a "farming class" to gather pots with. If you insist on melee, I recommend you run Snake Pits to max your speed, first. Sethno is a pretty easy target for any class and the added speed will help you get in and out quickly in the godlands. You can also run Sprite Worlds to grab dex pots which occasionally come with a defense pot.
Blind Feb 5, 2013 @ 2:30pm 
Hey ya, I only just now noticed there's new side bosses in Snake Pit... them Red Serpents. Are there any thing like them in other dungeons now?
lone Feb 5, 2013 @ 2:48pm 
From an 8/8 knight perspective, ignore projectiles altogether.
InsaneFirebat Feb 5, 2013 @ 9:01pm 
Snake Pits, Abyss of Demons, and Manors have secret rooms that may or may not spawn randomly in your dungeon.

And yeah, you can mostly ignore projectiles if you max the defense of a knight and give it good gear.
matisseio Feb 8, 2013 @ 11:03am 
i actualy find stehno hard she always set up here block boost so i cant do damage if i am a knigt level 20 witg like 40 armor and a bit slow here flying snakes slow me even more and then the litle snakes hit me much i get begind cover the flying snakes come and shoot me and if o go for cover waiting to rechean she trowgs bombs
morphius morbius May 15, 2013 @ 2:00am 
everything is rather easy for melee
Nekojin May 17, 2013 @ 1:12am 
Everything's easy for melee... right up until it isn't. I can't count the number of times that I've waltzed through most of what the game threw at me, only to have a God or other high-end monster take me out in really short order.
xKROGOTHx May 17, 2013 @ 6:37am 
Melee is the easiest and most fun to play on, just mind the armor breaks, armor penetration shots, and brutes. Glands is easy peasy
Blind May 17, 2013 @ 11:25am 
For people who didn't read the OP from 3 months ago; This wasn't about godding as melee, this was about godding with other people who will ruin all your dodge timings simply by existing near you.
Aeronaut May 17, 2013 @ 12:05pm 
I'm currently a 3/8 (Attack, Dex, Speed) Paladin, and the best way I've found to deal with this is to run straight at certain enemies and tank only a single projectile in the process before trashing their HP with only a few hits before a second volley arrives. You can typically get enough damage in to get a drop with only 1-2 hits.

The easiest enemies for this are Ghost Gods, Ent Gods, and Beholders. Running straight at them as they release a volley usually gets you only hit by one projectile before they die. Ent Gods may hit you with two or three, but their damage is pitiful compared to the others'.

Flying Brains are just silly and their damage can generally just be completely ignored with enough defense. If you don't have high defense yet, running at them in a J-shaped trajectory (run past them diagonally while getting closer, then circle around them) usually makes all their shots miss. Everyone typically considers them easy targets, though, so you'll be competing for their drops with pretty much everyone in the group at once. Try anyhow.

It's possible to run at a Sprite God like the others as well, but the risk of being Quieted (especially as a Paladin) has me generally avoiding them in crowds.

Slime Gods are just unbelievable jerks. I avoid them entirely in crowds because of their slowing projectiles, but I've seen Knights just go shield-bash their faces in (which may also get them enough damage to get a drop).

I can run between a Medusa's first shots and start circling one at close-range even with a group following me. As long as you're the closest, circling them works just like it does while soloing.

Leviathans are risky business to me even while soloing, and I make absolutely no efforts to fire at them while I'm in a group. In fact, I usually run the other way.

Basically, the key is to BE the force that ruins the enemies' shots for others. As much of a rude move as this may seem, enemies typically target players closest to them.

Regarding mobs of enemies against a group of players, I typically avoid the mobs unless (a) they're all Ent Gods/Flying Brains or (b) there is a rock or other obstacle between the players and most of the enemies. Long-range classes are much better-equipped to deal with the mob situations otherwise.
Last edited by Aeronaut; May 17, 2013 @ 12:14pm
InsaneFirebat May 17, 2013 @ 12:40pm 
Don't run head first into beholders... Take small one tile steps to avoid their shots. No sense in getting hit by one of the hardest hitting gods when its that easy to dodge.
xKROGOTHx May 17, 2013 @ 12:41pm 
common sense thread
Stockfish lvl 10 May 19, 2013 @ 1:05am 
Lol, true. If you a knight try stunning gods behind a rock then running out and killing them, that what i do on an unmaxed knight.
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Date Posted: Feb 3, 2013 @ 5:50pm
Posts: 15