Source Filmmaker

Source Filmmaker

Loose cannon being blue
When I load the loose cannon model and I move it around, it goes a very light blue. All of it. This is terribly annoying please help if possible.
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Frog 27 Jul 2013 @ 7:50pm 
I'm having the same problem with the medi-mask, exept it turns white (Which annoys the heck out of me, since it looks awesome when it's normal). I hope someone figures out this problem.
R234 27 Jul 2013 @ 8:48pm 
The Loose Cannon uses shader code that isn't supported by SFM. I can't remember how I fixed it, but just replace the contents of game/tf/materials/models/weapons/c_items/c_demo_cannon.vmt with this:
"VertexlitGeneric" { "$baseTexture" "models\weapons\c_items/c_demo_cannon" "$bumpmap" "models\effects\flat_normal" "$basemapalphaphongmask" 1 "$phong" "1" "$phongexponent" "10" "$phongboost" "0.5" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[.55 .5 1]" "$rimlight" "1" "$rimlightexponent" "8" "$rimlightboost" "1.5" // "$detail" "effects/tiledfire/fireLayeredSlowTiled512" // "$detailscale" "5" // "$detailblendfactor" .01 // "$detailblendmode" 6 "$yellow" "0" "$cloakPassEnabled" "1" "Proxies" { "invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } }
In fact, if you were to check for the difference and tell us, that could be helpful :)
I suspect it has to do with them four commented out lines about detail texture...
Frog 27 Jul 2013 @ 9:36pm 
Ah, thanks. I'm sure the thread author will appreciate this too. (And we all appreiciate the help you've provided to all people who use SFM!)
Mc_Fool 27 Jul 2013 @ 10:12pm 
It works now! Thank you so very much! :D
I can't thank you enough. Thanks again!

Now to fix that missing texture in cp_lumberyard...
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Tanggal Diposting: 27 Jul 2013 @ 6:55pm
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