Mows Mar 4, 2013 @ 2:56am
Linux?
Well there's not really much to say other than this being a poke for a native Linux version.
Showing 1-15 of 39 comments
< >
OverlordTomala Mar 4, 2013 @ 3:17am 
I'd love to see how it would render under linux.
Mows Mar 7, 2013 @ 10:11am 
Yeah, without all the overhead to keep windows propped up, it should perform a bit better.
Spacecore2 Mar 9, 2013 @ 7:10pm 
A linux version would be fantastic.
Nerp Mar 11, 2013 @ 1:37am 
Maybe it's just me, but I feel it'll come to Linux and Mac when it's actually finished.
Mows Mar 11, 2013 @ 1:47am 
While I understand that 100% from a development standpoint, wanting it feature complete first, from a user standpoint it comes across as "Oh? Oh right, we have other customers. Here, after X years you can have it too while everyone else plays with the new thing we won't bother to port over"
SpiteU Mar 13, 2013 @ 12:43pm 

While I may not understand you 100%, Valve has a track record with Linux which should be consulted for a probability that SFM will be ported. I say it's 50/50.
Last edited by SpiteU; Mar 13, 2013 @ 12:45pm
Mows Mar 13, 2013 @ 12:50pm 
Ah, but there's something that trumps that track record: SteamBox. It's Linux based from what info has been getting out.
kiddykoff Mar 19, 2013 @ 2:49am 
+1
Patrick Jr. May 7, 2013 @ 12:14am 
If this came out for Linux I'd reformat my computer and use Linux as my full time machine. Not being able to use SFM on Linux at the moment is stopping me from using it
raptornx01 May 7, 2013 @ 12:50am 
While technically it SHOULD performer better on a linux machine with comparable hardware (IE the comp you have now with linux, vs with windows), since, like mac OSes, it uses far fewer resources then windows, it's a matter of whether it would be optimized for it. Another comp I have runs Linux mint. and while generally it performs better then when I had windows installed on it, many programs had issues. anything java or flash based for example. hell, even websites. a few games did run better on it though. and all from changing the os, rather then upgrading hardware. but, many couldn't run at all.

think of it like single vs quad core processors. you may think that having a quad core would automatically make an individual program run better, but if it isn't set up to run on a multi-core machine, you'll see no real benefit for that particular program,
HTPC6 Jun 27, 2013 @ 12:14am 
a native linux port would be awesome.
[#!].mouse Jun 27, 2013 @ 2:01am 
Flash and Java programs are TERRIBLE examples of typical Linux performance. To the best of my knowledge Flash and Java pretty much only work well on Windows. They have had serious performance issues with Linux(and possibly Mac and Android) for a LOOOOONG time. The only updates Adobe is providing for Flash on Linux now are security updates, IE no new versions of Flash. Flash has already given up on Android and if Flash hasn't abandoned Macs yet too then you can bet Macs are next in line.

As for Java I think the reason it eats up so many resources, and I could be wrong, is because all Java programs require a sort of compatibility layer, if you'll excuse my probably poorly chosen jargon. The compatibility layer acts as a pseudo-operating system, running on top of your current OS. All programs running under that mock OS won't run as smoothly and will eat up more resources, partly because you have two OS's running at the same time, passing data from the user, to the program, to the compatibility layer, to the host OS, to the hardware and back again. And partly because all resources have to be made available to both the host OS and the layer so it wouldn't be uncommon for them to compete over system resources. My guess is Java is cross-platform because each platform has it's own compatibility layer and they put a lot more time and effort into writing the layer for Windows than they did with the layer written for Linux, hence the absurd performance variations in the two.

To put all of this another way, it's less of an issue of the operating system or hardware being used, and more about programs performing badly because they were coded badly. There are a ton of programs that run very well on Linux and it's because they were written well. As long as Valve continues to code well, SFM will run well. In theory, anyways.
Last edited by [#!].mouse; Jun 27, 2013 @ 2:04am
BIGnP Jul 19, 2013 @ 8:04pm 
i hope that they do make a linux port because id love to play with sfm and my only comp powerfull nuff to handel it is linux XD
∴ Wile E. Coyote ∴ Sep 6, 2013 @ 9:09am 
+1
Sarsour Sep 7, 2013 @ 7:21am 
I think If they released it on linux ( which they probably will eventually) , sfm would be more considered by small time studios as a professional animation software as its quicker,easier and does alot of the work for you than 3ds/maya/blender would (despite the lack of features/details ofcourse) ...but is an added convenience ... take for example Dome (http://www.sourcefilmmaker.com/post.php?id=8846) being done by a collection of big boys that come from projects/films like Avatar and Rango.
Showing 1-15 of 39 comments
< >
Per page: 15 30 50