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Relatar um problema com a tradução
http://youtu.be/Zt8GPDMYu4o
Once you've imported "superrare_greenenergy" from item_fx.pcf, right click the animation set and select Show in Element Viewer > Particle System. Once in the Element Viewer, right click the element's name at the top (should read "superrare_greenenergy1" or something similar in green letters) and select Instance Particle System. A "+" button should have appeared at the left of "particleSystemDefinition". Click it to expand it. One of the yellow lines of text a bit lower should read "material", with as a value to its right "effects\wispy_smoke_add.vmt". remove "_add", so that it read "effects\wispy_smoke.vmt". This should fix it.
I first tried accessing the particleSystemDefinition, but I couldn't find a ... or a + to access it. That lead me to believe that I had to edit the particles in the particle editor...
That essentially creates a copy of its definition in your project file, so that you can modify it at your leisure.
The Private Eye for the Medic, huh? Somehow only the Spy variant (spy_private_eye.mdl) seems to be included, but it does fit the Medic and Demoman pretty well, so I assume the same model is used for all three classes, which is a rare occurence in TF2.
The spy private eye does look, well....not bad...but it doesnt look like it fits the medic, there are gaps and stuff
Maybe we can all learn form your questions
These are my best one's so far....
http://i.imgur.com/gVvUW.jpg
http://i.imgur.com/vucD5.jpg
http://i.imgur.com/bobDB.jpg
http://i.imgur.com/2PAaw.jpg
I really need to know how to import the stuff onto sfm @_@