Source Filmmaker

Source Filmmaker

My green enrgy effect comes pixelated
Hey guys, I am new to sfm so i have LOTS of questions, forgive me if i flood the forums :P
Anyways, I made this poster today http://i.imgur.com/q4fm8.jpg
Why is my green energy pixelated?
Same here: http://i.imgur.com/k0Mzo.jpg
Do i have to change the graphics setting or something?
Please tell me how to :P
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You may have to play with the particle size or shape to get the desired effects for Still posters. Zachariah Scott goes through some of that stuff in this video.
http://youtu.be/Zt8GPDMYu4o
Dernière modification de Pte Jack; 17 janv. 2013 à 21h37
R234 16 janv. 2013 à 22h13 
I've looked into this, and it looks like the particle system references the wrong material file. Here's how to fix this:

Once you've imported "superrare_greenenergy" from item_fx.pcf, right click the animation set and select Show in Element Viewer > Particle System. Once in the Element Viewer, right click the element's name at the top (should read "superrare_greenenergy1" or something similar in green letters) and select Instance Particle System. A "+" button should have appeared at the left of "particleSystemDefinition". Click it to expand it. One of the yellow lines of text a bit lower should read "material", with as a value to its right "effects\wispy_smoke_add.vmt". remove "_add", so that it read "effects\wispy_smoke.vmt". This should fix it.
Thanks R234 and Pte Jack, It works now :D
Man, I really don't know how you do it R234... have all this stuff at the tips of your fingers... You're a DemiGod...

I first tried accessing the particleSystemDefinition, but I couldn't find a ... or a + to access it. That lead me to believe that I had to edit the particles in the particle editor...
R234 17 janv. 2013 à 8h21 
It's important not to forget to instance the particle system ;)

That essentially creates a copy of its definition in your project file, so that you can modify it at your leisure.
I have one more small problem, there are many hats that arent even in SFM like the voodoo juju(slight return) private eye for the medic and so on...... any idea how i can fix this problem?
R234 17 janv. 2013 à 11h16 
The SFM does not get updated as often as TF2 does, so some newer hats are bound to be missing. One would have to extract them from TF2 to put them in SFM's files, usually using GCFscape.

The Private Eye for the Medic, huh? Somehow only the Spy variant (spy_private_eye.mdl) seems to be included, but it does fit the Medic and Demoman pretty well, so I assume the same model is used for all three classes, which is a rare occurence in TF2.
I have no idea how to do that, But I downloaded GCFScape so please help me @_@
http://i.imgur.com/a5XTj.jpg
The spy private eye does look, well....not bad...but it doesnt look like it fits the medic, there are gaps and stuff
That's what the discussion group is for...

Maybe we can all learn form your questions
Dernière modification de Pte Jack; 17 janv. 2013 à 21h15
Ok then lol
Try wearing the glasses down the nose a bit, the scarf can be brought forward and clip through the back of the neck (if you only intend on doing stills. Just watch for anything REALLY obvious in your shot.) Both items could present problems if you decide to do a movie though. They are actually meant (as you say) for the Spy who is thinner than the medic.
Dernière modification de Pte Jack; 17 janv. 2013 à 21h42
Could you tell me how to import and do the stuff lol, I dont make videos btw, I only make poster's and sell em, I still dont know how to do custom posing since i only started yesterday,
These are my best one's so far....
http://i.imgur.com/gVvUW.jpg
http://i.imgur.com/vucD5.jpg
http://i.imgur.com/bobDB.jpg
http://i.imgur.com/2PAaw.jpg
I really need to know how to import the stuff onto sfm @_@
R234 a écrit :
I've looked into this, and it looks like the particle system references the wrong material file. Here's how to fix this:

Once you've imported "superrare_greenenergy" from item_fx.pcf, right click the animation set and select Show in Element Viewer > Particle System. Once in the Element Viewer, right click the element's name at the top (should read "superrare_greenenergy1" or something similar in green letters) and select Instance Particle System. A "+" button should have appeared at the left of "particleSystemDefinition". Click it to expand it. One of the yellow lines of text a bit lower should read "material", with as a value to its right "effects\wispy_smoke_add.vmt". remove "_add", so that it read "effects\wispy_smoke.vmt". This should fix it.
Yo ty
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Posté le 16 janv. 2013 à 21h27
Messages : 18