Source Filmmaker

Source Filmmaker

♥~Krunkidile~♥ 2013년 3월 14일 오전 11시 41분
Looking for help from anyone with experience with CannonFodder's model decompiler
I've put the executible file into my Source SDK bin folder, but every time I try to open it, I get an error message saying "The procedure entry point Q_AppendSlash could not be located in the dynamic link library vstdlib.dll." If anyone can help me with getting it to work I'd really appreciate the help.
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Pte Jack 2013년 3월 14일 오후 3시 32분 
Yea, this happens whenever there's an update to the SDKTools. The way I get around it is to launch every SDK ad Authoring tool I have, then try to decompile the model. Sometime I actually have to lauch HL2 nd TF2 so the system resets itself properly and the SDKs Line up...

Make sure that the flavour of mdlDecompiler you use is in your C:\Program Files (x86)\Steam\Steamapps\{UserName}\SourceSDK\Bin\EP1\Bin folder.

Right, I run 3 flavours of the Cannonfodder's MdlDecompiler, The Hacked, Hooches' and and his version 4. In order to decompile the Nam_Vet from L4D 1 I actually had to go back to mdlCompiler version 4, the newer versions would not decompile it. I can not get StudioCompiler to work for me what-so-ever, especially in this Windows 8 evironment.
♥~Krunkidile~♥ 2013년 3월 14일 오후 4시 46분 
The good news is I got the decompiler to work, but Cannonfodder's and the hacked one woln't work with the model, and whenever I try to decompile with Hooches' the program immediatly crashes and has to be shut down.

If it helps to isolate the problem, I'm trying to decompile the Hitman Heavy shirt I extraceted from the TF2 .gcf in order to fix the AO transparancy issue.
Pte Jack 2013년 3월 14일 오후 5시 04분 
yeah, open the .mdl file in notepad ++, there you'll see ISDT1. Change the 1 to a 0 or better yet a , (that's zero or comma). Hooches' hack works with ISDT, or ISDT0. Looks like Valve went one step further and and includes a 1. So, Ya got to hex the mdl file once again.
♥~Krunkidile~♥ 2013년 3월 14일 오후 5시 47분 
I tried both a comma and "0" and I still get the same issue.
♥~Krunkidile~♥ 2013년 3월 14일 오후 5시 47분 
I guess Heavy can just say heavy got the shirt from the spectral J&C Penny's. Kids love ghosts, right?
Pte Jack 2013년 3월 14일 오후 6시 12분 
Do you mean the Siberian Sophisticate

I think I see your problem. Check the folder and see if there is a hm_shirt.dx80.vtx file in the folder. If not, make a copy the hm_shirt.dx90.vtx file and rename that to hm_shirt.dx80.vtx

Then try to decompile your model...

Pte Jack 님이 마지막으로 수정; 2013년 3월 14일 오후 6시 31분
Pte Jack 2013년 3월 14일 오후 6시 58분 
I did this and was able to decompile. Now you're turn to do me a favour and tell me what you're changing in the QC to fix the AO??? I deleted the hit boxes by it didn't fix the transparency problem.
♥~Krunkidile~♥ 2013년 3월 14일 오후 7시 02분 
I was just gonna follow this thing that was posted on the SFM reddit.
http://puu.sh/21gQQ/83ba883c45

I actually have zero knowlege on modeling or decompiling or what have you. I just do what people tell me to do in a desperate attempt to fix bugs, and then I make stupid movies about the Medic being a terrible doctor.
♥~Krunkidile~♥ 2013년 3월 14일 오후 7시 04분 
Also, I have both a hm_shirt.dx80.vtx and hm_shirt.dx90.vtx.
Pte Jack 2013년 3월 14일 오후 9시 16분 
Ok, WE cheated here a bit. We took this out of discussion and I was able to decompile and recompile the model and provided it to Krunkidile after I edited it using the link provided above.

But here's what transpired:

Found that a couple of other fixes that were suppose to work, didn't... One was to remove the Hitboxes and LODs from the qc and recompile the model. This didn't work.

The other thing was to comment out the "$detailblendmode" 6 in the vmts, that didn't work either.

Krunkidille provided a link outlining another process. Tried it and that worked...

@ Krunkidille

One more step that I over looked in the link you provided above...

Go into ..\SourceFilmmaker\game\tf\materials\models\player\items\heavy and find hm_shirt.vmt and hm_shirt_blue.vmt and add

"$ambientocclusion" 1

Right before
// Cloaking

should do it... This may clear the renders up even more.
Pte Jack 님이 마지막으로 수정; 2013년 3월 14일 오후 9시 17분
♥~Krunkidile~♥ 2013년 3월 14일 오후 9시 41분 
I don't see anything diffrent. I guess I haven't rendered it. Let me make a poster and see.
♥~Krunkidile~♥ 2013년 3월 14일 오후 9시 55분 
I kind of see a diffrence.
I think.
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