Source Filmmaker

Source Filmmaker

Looking for help from anyone with experience with CannonFodder's model decompiler
I've put the executible file into my Source SDK bin folder, but every time I try to open it, I get an error message saying "The procedure entry point Q_AppendSlash could not be located in the dynamic link library vstdlib.dll." If anyone can help me with getting it to work I'd really appreciate the help.
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Showing 1-12 of 12 comments
Pte Jack Mar 14, 2013 @ 3:32pm 
Yea, this happens whenever there's an update to the SDKTools. The way I get around it is to launch every SDK ad Authoring tool I have, then try to decompile the model. Sometime I actually have to lauch HL2 nd TF2 so the system resets itself properly and the SDKs Line up...

Make sure that the flavour of mdlDecompiler you use is in your C:\Program Files (x86)\Steam\Steamapps\{UserName}\SourceSDK\Bin\EP1\Bin folder.

Right, I run 3 flavours of the Cannonfodder's MdlDecompiler, The Hacked, Hooches' and and his version 4. In order to decompile the Nam_Vet from L4D 1 I actually had to go back to mdlCompiler version 4, the newer versions would not decompile it. I can not get StudioCompiler to work for me what-so-ever, especially in this Windows 8 evironment.
The good news is I got the decompiler to work, but Cannonfodder's and the hacked one woln't work with the model, and whenever I try to decompile with Hooches' the program immediatly crashes and has to be shut down.

If it helps to isolate the problem, I'm trying to decompile the Hitman Heavy shirt I extraceted from the TF2 .gcf in order to fix the AO transparancy issue.
Pte Jack Mar 14, 2013 @ 5:04pm 
yeah, open the .mdl file in notepad ++, there you'll see ISDT1. Change the 1 to a 0 or better yet a , (that's zero or comma). Hooches' hack works with ISDT, or ISDT0. Looks like Valve went one step further and and includes a 1. So, Ya got to hex the mdl file once again.
I tried both a comma and "0" and I still get the same issue.
I guess Heavy can just say heavy got the shirt from the spectral J&C Penny's. Kids love ghosts, right?
Pte Jack Mar 14, 2013 @ 6:12pm 
Do you mean the Siberian Sophisticate

I think I see your problem. Check the folder and see if there is a hm_shirt.dx80.vtx file in the folder. If not, make a copy the hm_shirt.dx90.vtx file and rename that to hm_shirt.dx80.vtx

Then try to decompile your model...

Last edited by Pte Jack; Mar 14, 2013 @ 6:31pm
Pte Jack Mar 14, 2013 @ 6:58pm 
I did this and was able to decompile. Now you're turn to do me a favour and tell me what you're changing in the QC to fix the AO??? I deleted the hit boxes by it didn't fix the transparency problem.
I was just gonna follow this thing that was posted on the SFM reddit.
http://puu.sh/21gQQ/83ba883c45

I actually have zero knowlege on modeling or decompiling or what have you. I just do what people tell me to do in a desperate attempt to fix bugs, and then I make stupid movies about the Medic being a terrible doctor.
Also, I have both a hm_shirt.dx80.vtx and hm_shirt.dx90.vtx.
Pte Jack Mar 14, 2013 @ 9:16pm 
Ok, WE cheated here a bit. We took this out of discussion and I was able to decompile and recompile the model and provided it to Krunkidile after I edited it using the link provided above.

But here's what transpired:

Found that a couple of other fixes that were suppose to work, didn't... One was to remove the Hitboxes and LODs from the qc and recompile the model. This didn't work.

The other thing was to comment out the "$detailblendmode" 6 in the vmts, that didn't work either.

Krunkidille provided a link outlining another process. Tried it and that worked...

@ Krunkidille

One more step that I over looked in the link you provided above...

Go into ..\SourceFilmmaker\game\tf\materials\models\player\items\heavy and find hm_shirt.vmt and hm_shirt_blue.vmt and add

"$ambientocclusion" 1

Right before
// Cloaking

should do it... This may clear the renders up even more.
Last edited by Pte Jack; Mar 14, 2013 @ 9:17pm
I don't see anything diffrent. I guess I haven't rendered it. Let me make a poster and see.
I kind of see a diffrence.
I think.
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Date Posted: Mar 14, 2013 @ 11:41am
Posts: 12