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Make sure that the flavour of mdlDecompiler you use is in your C:\Program Files (x86)\Steam\Steamapps\{UserName}\SourceSDK\Bin\EP1\Bin folder.
Right, I run 3 flavours of the Cannonfodder's MdlDecompiler, The Hacked, Hooches' and and his version 4. In order to decompile the Nam_Vet from L4D 1 I actually had to go back to mdlCompiler version 4, the newer versions would not decompile it. I can not get StudioCompiler to work for me what-so-ever, especially in this Windows 8 evironment.
If it helps to isolate the problem, I'm trying to decompile the Hitman Heavy shirt I extraceted from the TF2 .gcf in order to fix the AO transparancy issue.
I think I see your problem. Check the folder and see if there is a hm_shirt.dx80.vtx file in the folder. If not, make a copy the hm_shirt.dx90.vtx file and rename that to hm_shirt.dx80.vtx
Then try to decompile your model...
http://puu.sh/21gQQ/83ba883c45
I actually have zero knowlege on modeling or decompiling or what have you. I just do what people tell me to do in a desperate attempt to fix bugs, and then I make stupid movies about the Medic being a terrible doctor.
But here's what transpired:
Found that a couple of other fixes that were suppose to work, didn't... One was to remove the Hitboxes and LODs from the qc and recompile the model. This didn't work.
The other thing was to comment out the "$detailblendmode" 6 in the vmts, that didn't work either.
Krunkidille provided a link outlining another process. Tried it and that worked...
@ Krunkidille
One more step that I over looked in the link you provided above...
Go into ..\SourceFilmmaker\game\tf\materials\models\player\items\heavy and find hm_shirt.vmt and hm_shirt_blue.vmt and add
"$ambientocclusion" 1
Right before
// Cloaking
should do it... This may clear the renders up even more.
I think.