Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
From what I can gather, commenting out "$hboxset" in the model's QC file is the only way to fix that. So yes, it needs to be decompiled.
Thanks for this tip, I tried to do that on the "Chromapanels" too but there is no $hboxset in the decompiled model QC. I used Crowbar to decompile.
Any other solutions for this already?
$collisionmodel "foxy_stage_physics.smd" (I only removed this block underneath the $collisionmodel line, not the $collisionmodel itself)
{
$mass 700
$inertia 1
$damping 0
$rotdamping 0
}
$keyvalues
{
prop_data
{
}
}
$surfaceprop "metal"
$contents "solid"
However, something strange happened. I went back and re-added these lines to see which one was causing the problem specifically, but when I recompiled the model with them, it was still fixed! I don't know if it was just a fluke on my part, but it's possible that simply recompiling the model (and making sure that $hboxset is commented out if it wasn't already) can fix the problem. If I come across another model with this problem I'll test this theory out if nobody can confirm or deny it before then.
// Created by Crowbar 0.24.0.0
$modelname "i6nis/foxy/foxy_stage.mdl"
$bodygroup "Body"
{
studio "foxy_stage_reference.smd"
}
$cdmaterials "models\i6nis\Foxy\"
// This list shows the VMT files used in the SMD files.
// "stage_stars.vmt"
// "stage_curtains.vmt"
$surfaceprop "metal"
$contents "solid"
// Only set this if you know what it does, and need it for special circumstances, such as with gibs.
// $illumposition -0.005 -0.001 2.563
// $bbox -76.435 -75.391 -0.136 74.41 75.454 142.201
// $cbox is probably not used anymore
// $cbox 0 0 0 0 0 0
// $hboxset "default"
// $hbox 0 "static_prop" -2.022 -0.16 -2.026 2.019 5.286 2.015
// NOTE: The following commented-out $definebone lines might be needed, as is often the case for view models. When needed, simply remove the two slashes '//' from the start of each line.
// $definebone "static_prop" "" -0.000101 0.000004 11.34584 1.570796 0 0 0 0 0 0 0 0
$sequence "idle" "foxy_stage_anims\idle.smd" {
fps 30
}
$collisionmodel "foxy_stage_physics.smd"
{
$mass 700
$inertia 1
$damping 0
$rotdamping 0
}
$keyvalues
{
prop_data
{
}
}
I have no idea if there's something special about it that prevents or fixes the glitch, but recompiling it with lines of code specified in my previous post taken out did fix things. And when I recompiled it with those lines back in it stayed fix for some reason.
Also, not sure how to compile directly to origional folder. Instead, I just let it send stuff to 'Compiled .30', and move it from there.