Source Filmmaker

Source Filmmaker

How to change the direction the characters are looking (without clipping)
Well yeah. That ^^
Is there a proper way to do it without having to just individually change each bone in the viewmodel?
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Some models have something called "view_target", or something labelled similiar to that. It will be a bone place in front of the eyes. When it moves, the eyes continue to aim at it.

You may have to use a script to access the bone, though. It depends on the model.
Conkr 2014年4月23日 8時56分 
ahh ok cheers ill try that. I'm trying to make a spy crab that isnt just the taunt. Thanks
R234 2014年4月23日 16時44分 
Wait, the viewmodel? As in, the arms model?
Conkr 2014年4月24日 8時09分 
R234 の投稿を引用:
Wait, the viewmodel? As in, the arms model?
Uh, I'm trying to get the spycrab thing where he holds the PDA and looks straight up.
R234 2014年4月24日 14時08分 
Oh, you have to import the Spy's crouch_PDA or crouch_walk_PDA sequence, and set the body_pitch slider all the way up, like this: http://i.imgur.com/HuJZ17H.jpg
最近の変更はR234が行いました; 2014年4月24日 14時08分
Conkr 2014年4月24日 14時27分 
oooooh thanks. I didnt know that was a thing. But how do i import the new sequence?
R234 2014年4月24日 14時52分 
Right-click the model's animation set > import > sequence
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投稿日: 2014年4月23日 8時06分
投稿数: 7